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Why Monochrome Covers?
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Post Posted: Mon Feb 25, 2008 5:06 pm 
 

Hi there,

I have a question and I'm sure this is the place to get the definitive answer.

Of all the potential artistic styles TSR could have used, why do their early modules employ monochrome covers? Sure, it may have been cheaper, but isn't there more to it than that?

Any insight you could provide would be appreciated. I'm writing a paper and need to explain the whole monochrome phenomenon to the lay-reader.

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Post Posted: Mon Feb 25, 2008 5:59 pm 
 

Remembrance of the hippies and their flamboyant colours was still too painful in people's minds. They needed a long breath of sobriety.

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Post Posted: Mon Feb 25, 2008 6:16 pm 
 

Just my opinion, but cost would have been a major factor.

Also, desktop publishing technology and the personal computer did not exist at that point in time so for a small publisher the process of color separation may not have been cost effective with small print runs.

Have you tried asking that question to Gary Gygax over on either Dragonsfoot or his thread on the Troll Lords Games forum?


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Post Posted: Mon Feb 25, 2008 6:22 pm 
 

I'd be stunned if it wasn't just cost. Color separation was more of a big deal back then, when small companies had to work closely with the printer to make sure things went smoothly.

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Post Posted: Mon Feb 25, 2008 6:27 pm 
 

welland_warrior wrote:Hi there,

I have a question and I'm sure this is the place to get the definitive answer.

Of all the potential artistic styles TSR could have used, why do their early modules employ monochrome covers? Sure, it may have been cheaper, but isn't there more to it than that?

Any insight you could provide would be appreciated. I'm writing a paper and need to explain the whole monochrome phenomenon to the lay-reader.

Cheers


There's no harm in asking, and I suppose to be thorough you should - but I really, really doubt there's anything more to it than cost.  

Compare to the 'packaging' of other types of print materials, games, or such from the same era (70s and early 80s).  Graphic arts has made huge strides recently in cost and ease, due to computer advances.  Back then, it was pricey and not particularly necessary to be any 'slicker' than that.  As technology, company finances, and what was necessary to 'keep up with the Joneses' moved forward, so did D&D packaging.

  

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Post Posted: Mon Feb 25, 2008 6:37 pm 
 

One of the Judges Guild Journals devoted a huge article on the process of color printing.  So even small companies were beginning to make strides in that regard then.
But asking Gary Gygax would be the best bet at getting a definitive answer.

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Post Posted: Mon Feb 25, 2008 6:46 pm 
 

guerret wrote:Remembrance of the hippies and their flamboyant colours was still too painful in people's minds. They needed a long breath of sobriety.


Sepia [brownish] tones were a big deal in 70s graphic design. The best examples of that would be the original 74-76 edition of D&D, Chaosium's RUNEQUEST! 1st edition & Authentic Thaumaturgy 2nd edition, plus the brown maps of Chaosium & Judges Guild. The tones have a sort of Medievalish/parchment look, although in pop culture they connoted old-timey photos as well.

Not all of the TSR monochromes are brown, some are blue or green or pink, so the intention might also have been a subtle but recognizable way to quickly make a visual identification while sorting through the modules. This is more in line with the graphic design of instructional materials such as technical manuals.

  


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Post Posted: Mon Feb 25, 2008 6:55 pm 
 

Does anyone have a link to one of the aforementioned forums so I can pose the question to Gygax?

The part II to the question: the monochrome modules have a certain appeal that other modules may not have (in my opinion). We even see 2007 printings in monochrome (DCC Saga of the Witch Queen, for example). Obviously there must be some cultural meaning connected to it for rpg'ers. Why do you think that is?

Thanks for the responses!

  

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Post Posted: Mon Feb 25, 2008 7:07 pm 
 

welland_warrior wrote:Does anyone have a link to one of the aforementioned forums so I can pose the question to Gygax?

The part II to the question: the monochrome modules have a certain appeal that other modules may not have (in my opinion). We even see 2007 printings in monochrome (DCC Saga of the Witch Queen, for example). Obviously there must be some cultural meaning connected to it for rpg'ers. Why do you think that is?

Thanks for the responses!


I think it's because you should be able to posit your own answers for your paper. There is no definitive answer here. Your speculation for your homework would be as good as anyone else's for your homework.

  

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Post Posted: Mon Feb 25, 2008 7:31 pm 
 

welland_warrior wrote:Does anyone have a link to one of the aforementioned forums so I can pose the question to Gygax?

Gary has a few threads on Dragonsfoot.  The link to the last page (at the time of this post) of the latest thread (Q&A With Gary Gygax, Part XII) is

. . . http://www.dragonsfoot.org/forums/viewt ... &start=210

He writes Lejendary Adventures now, so answering questions on such-and-such a magic item from AD&D won't be productive.  Your question sounds reasonable enough, so it's worth a shot.

[You must register to post in the thread, but that doesn't take long.]

  


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Post Posted: Mon Feb 25, 2008 7:42 pm 
 

I'm not doing "homework" nor do I need someone else to do my "homework" for me. Things are done for reasons. Outside the obvious answer of cost there must have been aesthetic reasons for doing what they did. Perhaps, as suggested above, forms of sepia were trendy. There's only one way to find out and that's to canvas the broader community. Unless of course you have specific secondary sources that would help me with my "homework." :P

  

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Post Posted: Mon Feb 25, 2008 8:02 pm 
 

welland_warrior wrote:I'm not doing "homework" nor do I need someone else to do my "homework" for me. Things are done for reasons. Outside the obvious answer of cost there must have been aesthetic reasons for doing what they did. Perhaps, as suggested above, forms of sepia were trendy. There's only one way to find out and that's to canvas the broader community. Unless of course you have specific secondary sources that would help me with my "homework." :P


To everyone:

Is it just me, but when you are in a used bookstore looking at old RPG product, and you see a mono-type color peeking out from a stack/pile of goodies (perhaps with a G or D letter showing) do you get an instant hardon?  Or is it just me?  Anyone?  Anyone?

Just me?  Uh, never mind..... :oops:

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Post Posted: Mon Feb 25, 2008 8:12 pm 
 

Ok Mike! That's it!
I don't ever want to hear you describe any gaming item as being rogered!  :lol:


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Post Posted: Mon Feb 25, 2008 9:25 pm 
 

Imagine seeing a Woodie in a used bookstore...

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Post Posted: Mon Feb 25, 2008 10:35 pm 
 

welland_warrior wrote:Of all the potential artistic styles TSR could have used, why do their early modules employ monochrome covers? Sure, it may have been cheaper, but isn't there more to it than that?


Just thought I'd wander on over and add my two copper pieces to the ongoing debate...

As most of the other, and probably far more knowledgeable, folks have already said, cost is probably the over-riding factor for the monochrome covers.

(Although as someone involved in the printing industry, I would argue that two-color would be a better way of describing these early covers, as they involve black, plus a second "spot" color.

Back in the 1970s, artwork like the TSR module covers was all done by hand, usually involving a darkroom camera, or pre-made "screen tints" all carefully assembled just so.  Type was created either using a machine called a Linotype, or hand-assembled using characters made from lead -- not fun!  Stuff that nowadays would take minutes or possibly hours, used to take days or weeks to create.

Full-color (also known as four-color) printing was a lot more labor-intensive than it is now, and wasn't nearly as accurate.

But again, as the resident sages say, 'tis best to pose the question to Mr. Gygax himself.

That being said, there's just something, I dunno, special about the old two-color covers.  There's something artfully artless about them that I find immensely appealing.

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Post Posted: Tue Feb 26, 2008 2:03 am 
 

You might also want to look at early Metagaming products, such as first prints of Melee, O.G.R.E., Chitin and so forth, which were two colour as well. Later they went to four colour. Almost certainly driven by cost.

  

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Post Posted: Tue Feb 26, 2008 7:21 am 
 

Cost and available technologies.

RPG's started at about the time that print technology was on the cusp from "difficult and expensive four-color" to "moderately easy and relatively inexpensive four-color." So the very first RPG products were two-color, as mentioned, black and the spot color.

You can see the early evolution of new technologies in four-color in early Judges Guild products; heck, you can follow the progression in the variants from print to print on some of the products!

Four-color was available long before, of course, being a staple for comic books and the comics sheets, but that system only made sense if you were making hundreds of thousands of units, not a couple thousand at a time.

Print-on-demand is reaching the point where four-color interiors are affordable, but you still need to print in the low thousands for that to make sense. For color covers, anything above ~500 is a good bet; this is why Adventure Games Journal is currently black and white. Once we hit that sweet spot, we will go with a color cover. The big cost, really, is in adding the color cover sheet to the black and white sheets before stitching; that's very labor intensive, and does not make sense cost-wise at such a low number of units (you usually pay the same for 100 units as for 500 units, which really bumps the cost up per unit dramatically).



  


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Post Posted: Tue Feb 26, 2008 7:57 am 
 

It has got to be just cost. As someone who started playing around the time when the full color modules were starting to be produced (ca. 1980), and who never owned any of the monos, they don't hold any kind of appeal for me. The few copies left on the bookstore shelves when I began looked kind of "cheesy" to me, and I always opted to purchase the color versions (also, in cases like D1-2 or G1-2-3, I got twice or thrice the bang for my limited ten-year-old buck). Whenever I wax nostalgic about these adventures, I always see Otus or Holloway art in my mind's eye, not early Sutherland.

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