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new book about the history of gaming
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Post Posted: Wed Aug 01, 2012 2:12 pm 
 

There have already been a few mentions on the forums that I have a book coming out about the history of wargames and role-playing games. I hope it won't be considered off-topic here for me to provide a notice that the book is now officially out. It's called Playing at the World, with the lengthy subtitle "A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games." If you're interested, you can find it on Amazon.

It's a long book (about 700 dense pages) and not an easy one to summarize. It focuses mainly on the two hundred years between 1780 and 1980. I approach the history by ignoring basically everything said or written about gaming since 1980, and instead I try to recover the narrative that the surviving documents of the era tell. The lack of such documents has been a real challenge for historians in the past. As many of you know, I collect ephemera of the 1960s-70s, and the study relies on a huge trove of rare fanzines, letters, unpublished manuscripts and so on, not just from my own collection but from other public and private holdings. As a result, the book can offer unprecedented insight into things like the Castle & Crusade Society, the Blackmoor campaign, early phenomena like Tony Bath's Hyborian campaign, the initial reception of D&D, the start of the broader role-playing game industry and so on. The scope of the book is much larger than just D&D, but D&D is the thread that ties everything together. With a work of this size and complexity, I'm sure I didn't get everything right, but I can say pretty confidently that the book will set a new bar for detail and rigor in handling the history of games. Even for people who are pretty serious about the history of D&D, I'm sure you will find things in here to challenge your assumptions and make you rethink large parts of the story.

I also reproduce a lot of (70+) illustrations, some of which will be of interest to collectors, mostly items from my own collection. Perhaps for people here, the most exciting of those would be an original (pre-D&D) Blackmoor character sheet, one that shows the original Blackmoor names of the abilities (SIWDCCh) and a number of other details of historical note. I also for example provide a copy of the royalty agreement that Gygax and Arneson executed with TSR. I have some neat in-game and in-character correspondence from Gary, from the early 1970s. In terms of wargaming, I have some pretty spectacular reproductions from early games, including the first wargaming map (from Venturini, 1797) - I actually use a full-color excerpt of Venturini's maps as the back cover of the book.

For those of you going to GenCon, there will be a notice for the book in the program, and I'll have a few copies to bring with me to the Acaeum dinner of course.

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Post Posted: Wed Aug 01, 2012 5:52 pm 
 

Congratulations!  Looking forward to getting my copy in the mail.  I'm glad to see that some of the history is finally being recorded in an authoritative manner, since a lot of the obscure details were in danger of being lost.  Reliance on source docs should finally slaughter a few sacred cows as well.  :twisted:

  


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Post Posted: Wed Aug 01, 2012 5:54 pm 
 

This sound fabulous, Jon!  Can't wait to check it out :D


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Post Posted: Wed Aug 01, 2012 7:29 pm 
 

Sounds amazing. I look forward to meeting you at the Acaeum dinner and getting a personalized copy!

  

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Post Posted: Wed Aug 01, 2012 9:22 pm 
 

Please bring 2 more copies for Devon and I :)


Available now from Die Cast Games: Night of the Black Swords by Allen Hammack (Author of C2-The Ghost Tower of Inverness) with artwork by Jeff Easley and Diesel.

  


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Post Posted: Wed Aug 01, 2012 10:17 pm 
 

Looks fantastic. I just ordered a copy. There's a 100+ page preview (of the Kindle version) available on Amazon.


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Post Posted: Thu Aug 02, 2012 12:18 am 
 

I grabbed the Kindle preview and after about, oh, 2 pages I decided to buy it. My question is is there a best way to buy it for the author? I mean do you do better on Kindle or Print? Just Curious.

Zach



  

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Post Posted: Thu Aug 02, 2012 2:09 am 
 

Nogrod wrote:I grabbed the Kindle preview and after about, oh, 2 pages I decided to buy it. My question is is there a best way to buy it for the author? I mean do you do better on Kindle or Print? Just Curious.


Very kind of you to ask. I suppose I'd prefer people read the print version, both from an economic perspective and almost because the Kindle version lacks some features of the physical copy - you don't get the index, or the nice back cover. Unless you have a fancy Kindle (a Fire or a Touch), the justification and so on also looks a bit ugly to my eyes. There is an iBooks version coming, but due to various Apple-related snags it'll be a bit late. I'm also starting to get a bit of pressure to release a Nook version.

I will try to bring a number of copies to the Acaeum dinner at GenCon, but bear in mind you can go buy it right now, and the book is quite heavy, so you'll be saving my back some strain if you can find a copy beforehand. Burntwise bros, you're covered.

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Post Posted: Thu Aug 02, 2012 3:43 am 
 

Please bring a copy to the Acaeum Dinner for me as well  :)


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Post Posted: Thu Aug 02, 2012 7:30 am 
 

Looks great, Increment. Just ordered a copy from Amazon.

Regards
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Post Posted: Thu Aug 02, 2012 8:14 pm 
 

Well, that was a good excuse for installing Kindle software on this PC. ^^

Thanks for setting aside your "I still think you're the one who should be writing the book" comment, Jon: sterling work. :)
And good to see you managed to get a hold of George and Hartley, too!

darkseraphim wrote:Reliance on source docs should finally slaughter a few sacred cows as well.

+1


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7.4 TAKING THE GAME SERIOUSLY: Don't"

  

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Post Posted: Fri Aug 03, 2012 12:04 am 
 

faro wrote:Thanks for setting aside your "I still think you're the one who should be writing the book" comment, Jon: sterling work. :)


I must maintain that you would surely make a distinct and valuable contribution to the literature, David. But thanks for your commendation!

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Post Posted: Fri Aug 03, 2012 12:41 am 
 

I bought it for my kindle and reading it now.  Good read so far. I have to say thanks for putting the Great Kingdom map in there. It one of those ur maps that many folks like myself have been waiting to take a look at.

  


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Post Posted: Fri Aug 03, 2012 2:20 am 
 

robertsconley wrote:I bought it for my kindle and reading it now.  Good read so far. I have to say thanks for putting the Great Kingdom map in there. It one of those ur maps that many folks like myself have been waiting to take a look at.


It's practically like unearthing the Dead Sea Scrolls. Arneson's First Fantasy Campaign & Gygax's World of Greyhawk give us competing versions of events & geography, with a lot left unclear until now. I'm surprised to see a recognizable Flanaess, & had assumed the C&C Great Kingdom was mostly unrelated to the Greyhawk one. I would have expected Flanaess to evolve from the Outdoor Survival map, but this map predates the Avalon Hill game. The influence of real-life maps (an upside-down North America for Greyhawk, a reflected Holland for Blackmoor) seems less significant as well.

  

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Post Posted: Fri Aug 03, 2012 6:39 am 
 

increment wrote:I must maintain that you would surely make a distinct and valuable contribution to the literature, David. But thanks for your commendation!

Apologies; time-constrained IRL... :/

*g*. Nah; from a casual skip-browse through, I can see omissions - absolutely inevitable given the scope! - but nothing too deleterious to the overall narrative /as presented/; aided, of course, by generally presenting the source material "as is". It was amusing to read you repeatedly latch onto the same quotes that I had from publications as diverse as the BMSS Bulletin and O&W and you certainly dug deep to pick up those other sources on my "wishlist"!
The interpretation layer is, of course, always more problematic; not least in the baggage that can bring to the table. Not encouraging others to do so can be fun, too (the title of Chapter Five, for example? ;)).

Hmm... perhaps the literary section sprawls somewhat and personally feels like it's missing a few elements, presuming the Kindle/PC search function is working properly(!) (Folengo and Clarke for two obvious (to me) examples) that could've hooked neatly into the overall narrative; but I, for one, am a lot happier than I was previously, not least from the p.o.v. of Wikipedia citability.

Cheers,
David.


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7.4 TAKING THE GAME SERIOUSLY: Don't"

  


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Post Posted: Fri Aug 03, 2012 8:27 am 
 

sauromatian wrote:
robertsconley wrote:I bought it for my kindle and reading it now.  Good read so far. I have to say thanks for putting the Great Kingdom map in there. It one of those ur maps that many folks like myself have been waiting to take a look at.


It's practically like unearthing the Dead Sea Scrolls. Arneson's First Fantasy Campaign & Gygax's World of Greyhawk give us competing versions of events & geography, with a lot left unclear until now. I'm surprised to see a recognizable Flanaess, & had assumed the C&C Great Kingdom was mostly unrelated to the Greyhawk one. I would have expected Flanaess to evolve from the Outdoor Survival map, but this map predates the Avalon Hill game. The influence of real-life maps (an upside-down North America for Greyhawk, a reflected Holland for Blackmoor) seems less significant as well.


I was also surprised to see so many elements of Flaness on the original as well.

It doesn't surprise me that so little of North America (or Holland for Blackmoor) is on the map. From doing the same procedure on my Blackmarsh map (flipping an old dutch map and drawing over it) there is a lot of artistic leeway in the final results. The result for me didn't look much like Arneson's Blackmoor map. There are similarities (a great bay with an opening to the east, etc) but my choices resulted in a different map. If you superimposed the original dutch map you can see where they line up but in the end it results in the maps being their own thing.

I will probably be doing a tribute map similar to the ones I did for the Outdoor Survival map and the Blackmoor. I.E. the geography similar but not the same. Different place names evocative of the original; Lake of Unseen Fathoms, Grand Kingdom, etc. I will post it here when I get it finished.

I wonder what the scale is on that map? Probably best to make the Lake of Unknown Depths the same size as Flaness version and see where things line up.

  

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Post Posted: Fri Aug 03, 2012 6:33 pm 
 

faro wrote:Hmm... perhaps the literary section sprawls somewhat and personally feels like it's missing a few elements, presuming the Kindle/PC search function is working properly(!) (Folengo and Clarke for two obvious (to me) examples) that could've hooked neatly into the overall narrative


It's true that I don't talk about Folengo or Clarke. As a point of methodology, I tried to adhere to the authors that Gygax and Arneson specifically noted at the time, and by extension to a small number of sources necessary to understand the setting of those works. Occasionally this does sprawl a bit - Section 2.6, which discusses the origins of fantasy monsters, tries to cram into a subsection what could probably be its own book - but I felt a lot of the detail was justified by the way that character-playing integrated with games as discussed in Chapter Four. I wish there had been a history of fantasy fiction I could have just referenced instead of writing my Chapter Two, but ultimately, showing how the formal structure of fantasy fiction contributed to the invention of RPGs, and how RPGs in turn changed the fantasy genre, warranted including a history of the genre customized to this topic.

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Post Posted: Fri Aug 03, 2012 7:41 pm 
 

I'm wondering if this will get distribution on Amazon.ca or is that a big challenge?

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