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Post Posted: Thu May 06, 2010 7:56 pm 
 

To Whom It May Concern:

Like many on these boards, I was weened on 1st Edition AD&D and D&D. I basically stopped playing around 1987, meaning that I missed out on the entire 2nd Edition AD&D/D&D era. That being said, I recently started collecting 2nd Edition AD&D materials. In my local gamestore, I happened upon the RA1 Feast of Goblyins Ravenloft AD&D module. It was absolutely fantastic, being a quest module quite similar to the UK series of 1st Edition AD&D modules in that it was comprised of a series of mini-dungeons containing items that the players needed to procure in order to advance further in the quest. I was wondering if anyone on these boards could recommend any other 2nd Edition AD&D Ravenloft modules similar to Feast of Goblyins? I am hesitant to just start buying Ravenloft modules because I know that many 2nd Edition products, at least those I have had a chance to peruse, are composed primarily of timed event type encounters, which I absolutely hate. I am interested in modules that are primarily site/room-based.

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           Alphonso Warden


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Post Posted: Thu May 06, 2010 8:10 pm 
 

Here's some you can check out before buying (or not buy at all, if you just want to print and play):

http://www.wizards.com/default.asp?x=dnd/dnd/downloads

  

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Post Posted: Thu May 06, 2010 8:11 pm 
 

Munafik wrote:To Whom It May Concern:

Like many on these boards, I was weened on 1st Edition AD&D and D&D. I basically stopped playing around 1987, meaning that I missed out on the entire 2nd Edition AD&D/D&D era. That being said, I recently started collecting 2nd Edition AD&D materials. In my local gamestore, I happened upon the RA1 Feast of Goblyins Ravenloft AD&D module. It was absolutely fantastic, being a quest module quite similar to the UK series of 1st Edition AD&D modules in that it was comprised of a series of mini-dungeons containing items that the players needed to procure in order to advance further in the quest. I was wondering if anyone on these boards could recommend any other 2nd Edition AD&D Ravenloft modules similar to Feast of Goblyins? I am hesitant to just start buying Ravenloft modules because I know that many 2nd Edition products, at least those I have had a chance to peruse, are composed primarily of timed event type encounters, which I absolutely hate. I am interested in modules that are primarily site/room-based.

Regards,
           Alphonso Warden


Honestly you didn't miss much except a lot of disappointment. The greatest problems I ran into with 2nd edition modules were linear plots, bad writing and game imbalance. Having been a Greyhawk fan I was appalled at the 2nd edition material they released, and then Dragonlance left a very very bad opinion in my mind of TSR and 2nd edition.

On the otherhand I was pleased with Dungeon magazine. They can still be picked up in lots for a very reasonable amount with a minimum of patience. Just stick away from the 3rd edition era.

As for Ravenloft I only looked over a few and the setting didnt grab me, so I haven't played or even read most of them.

  


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Post Posted: Thu May 06, 2010 8:42 pm 
 

Thanks for your help. I did check out wizards.com and downloaded their Ravenloft modules. As I suspected, the modules posted thereon are almost all timed event affairs.

Sincerely,
            Alphonso Warden

P.S. Not to toot my own horn, but if you guys are looking for new modules compatible with 1st Edition AD&D, you might want to check out some of my OSRIC-system modules. I have written three for Expeditious Retreat Press' Advanced Adventures line -- The Prison of Meneptah, The Lost Pyramid of Imhotep, The Conqueror Worm, and The Verdant Vault of Malakum. I have also written two for Brave Halfling Publishing's OSRIC line of products -- The People of the Pit and The Forgotten Temple of Baalzebul. Lastly, I have written two more modules for Usherwood Adventures' 1st Edition line -- The Awakening and The Rebel Faction. All of my adventures were inspired by TSR's line of pre-1984 AD&D products. The Expeditious Retreat Press modules are available in print* and PDF format while the Brave Halfling Publishing and Usherwood Adventures modules are available in print-on-demand (via Lulu.com) and PDF format.

*The Verdant Vault of Malakum hasn't been released in print format yet.


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Post Posted: Thu May 06, 2010 8:44 pm 
 

There are a few location-dependent modules for Ravenloft, but mostly they are about investigation and resolution. They tend to try to replicate a horror movie in some ways.


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Post Posted: Thu May 06, 2010 9:09 pm 
 

the ravenloft setting is one of my favorite things in AD&D.

however as mentioned above, if you just utilise the material as you see it and dont try anything creative yourself, it can lead you down a pretty bad path imo.

some of the material and ideas involved are absolutely excellent and over the many years, i have had a ton of fun with it.

how i use the material is this (and this IS just my own creative taste). being a great fan of the old hammer house of horror and many other 60s/70s vampire films, i create my settings similar to these and then the material available from the various ravenloft adventures, i pick things out to suit what i want. i rarely run the whole adventure - for me, this works much better and it is far more satisfying having your own plot.

but all that said, i am not really a great fan of 2E material. there is some good stuff, but i dont like being forced down a particular path. i like to have my own sub-plots and change things all the time depending what happens as the game progresses.

what i've always fallen back on, is having a multiple little adventures throughout the land, but then always falling back on module I6 (one of my all time faves), but i always play strahd as almost invincible...hes the hidden terror at the back of everything else going on and there is always a power struggle happening in the background, between one thing or another, almost always involving strahd in it somehow.

if the adventurers ever get to the castle and closer to the end goal...all the times i have DMd, the players have eventually died there.

none have ever complained and have always enjoyed how it played out.

as i said, its how you utilise the material and i would strongly suggest picking out the ideas and using your own ideas within them, to get exactly what you want from it. it gets you away from the "one-dimensional" avenue you sometimes find yourself going down......

hope all that makes sense and its good to hear someone else out there utilising Ravenloft material :)

Al


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Post Posted: Fri May 07, 2010 9:37 pm 
 

First off, thanks to those who have responded to my post for your helpful suggestions. However, I don't think I was specific enough when wording my initial query. I was wondering if some kind soul on these boards could tell me which of the 2nd Edition Ravenloft modules have more of a dungeon crawl feel to them. I don't mind if the modules have a detailed backstory so long as they contain a decent amount of keyed rooms to explore. I am basically interested in something akin to the original 1st Edition AD&D Ravenloft module, which had what I thought to be an engaging backstory coupled with a challenging trap- and undead-ridden collection of rooms.

I am especially curious about the Ravenloft module entitled The Shadow Rift. The description of the module makes it appear quite appealing, but before purchasing it I want to ensure that it is not driven primarily by timed event type encounters. I have a feeling that it might being as it doesn't come packaged with a fold-out mapsheet as is the case with most of the Ravenloft modules. Also, the one mini-review I read of the module stated that it was a combination sourcebook and adventure. I want to make sure that it is more of the latter, of course, and that such consists of keyed room encounters.

Sincerely,
            Alphonso Warden


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Post Posted: Wed Jul 28, 2010 5:44 pm 
 

A bit of an old post, but I haven't been on in awhile. Feast of Goblyns is my favorite Ravenloft module, though I don't know them all and haven't read any in well over a decade. But, if memory serves, my other favorites were Thoughts of Darkness and From the Shadows. Roots of Evil, House of Strahd and Vecna Reborn might be your other best bets.

  

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Post Posted: Wed Jul 28, 2010 5:54 pm 
 

killjoy32 wrote:the ravenloft setting is one of my favorite things in AD&D.


I didn't realize Ravenloft was a setting.

I thought it was just a module for 1E.  

Shows what I know.  But vampires are not my thing, so I may not pursue with any great interest


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Post Posted: Wed Jul 28, 2010 5:57 pm 
 

Keith the Thief wrote:I didn't realize Ravenloft was a setting.

I thought it was just a module for 1E.

It is and it is: first a 1e module, then a 2e campaign setting.


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Post Posted: Wed Jul 28, 2010 5:57 pm 
 

It became a setting after the success of the module. And then, it got a little weird now and then... but, for the most part, its OK. I ignore some things, like bringing in an Athasian Dark Lord (from Dark Sun) and the silly Forgotten Realms "good vampire" but a lot of it is pretty creepy if played right. Oh, and don't encourage evil characters. Too easy to get all munchkinny.


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Post Posted: Wed Jul 28, 2010 6:30 pm 
 

Much like Munafik above, I quit AD&D and D&D in the mid-late 80s,
and I never even tried 2E.

Just recently learned, on another thread, how incredibly
popular Ravenloft (the Module) is among the folks here.

Is the setting just a big haunted house?
Alternate plane??


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Post Posted: Wed Jul 28, 2010 6:34 pm 
 

http://en.wikipedia.org/wiki/Ravenloft


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Post Posted: Wed Jul 28, 2010 6:43 pm 
 

dndgeek wrote: Roots of Evil, House of Strahd and Vecna Reborn might be your other best bets.


I personally liked Vecna Reborn.  It would be a tough adventure for even veteran players.   :)


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Post Posted: Thu Jul 29, 2010 12:18 am 
 

Servants of Darkness and The Shadow Rift, from the latter 2nd Edition days, were great modules, imho.

Also, Carnival is simply wonderful. Kevin McCann did the best B&W art that I've seen for the setting.


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Post Posted: Thu Jul 29, 2010 12:44 am 
 

I liked the module Ravenloft.

I own and like RR1 Darklords.

I like one or two of the Ravenloft campaign products, but I think most of the series is over-baked.


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Post Posted: Thu Jul 29, 2010 10:35 am 
 

I love Ravenloft's concept, but understood early on it was a hodgepodge of Gothic and TSR brands thrown together.  Course they removed the drow, mindflayers' land broke away to become an island, etc so it began to get a better identity.  The novels are also good, nice quick reads at around 300 pages.  Plus its another one of those settings that has stayed alive with fan support.

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Post Posted: Thu Jul 29, 2010 1:51 pm 
 

FormCritic wrote:I like one or two of the Ravenloft campaign products, but I think most of the series is over-baked.

I'd recommend that you take a look at the Domains of Dread setting book from 1997, and the products that followed it. They present a much more cohesive version of Ravenloft, away from the "weekend in hell" model of the early years.


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