The Acaeum Dungeons & Dragons
Collecting Forums

Just picked up 4th edition
Post new topic Reply to topic Page 5 of 712, 3, 4, 5, 67
Author

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 9:38 am 
 

flying_purple_monkfish wrote:Oh man.. the deities and demigods mm thing.. lol. That's just horrible. Funny though.


I knew guys I went to school with (other groups, mind you, we didn't game like that) who had TALLY SHEETS of the pantheons their characters had wiped out. More than one group actually.  8O

But yeah, D&D just isn't the system if you want actual role play I guess. It's possible sure, but there are better systems.

I tend to play D&D simply to have a laugh, it's a nice relatively simple game (for me at least) and let's face it.. sometimes.. sometimes you just want to dungeon bash heh.

There are the complete books for each demi human race in 2nd ed, I quite liked them... they're interesting heh. They don't really provide much though. poor demi humans.


D&D didn't really encourage roleplaying until post-Dragonlance/early 2E.  Before that, if we ever heard about a group that got too much into "roleplaying" instead of "roll playing", we had a word for them I won't repeat, because it's derogratory slang for a gay person... 8O

None of the classic 1E modules (S-series, Giant Series, D-Series)had any sorts of nods to roleplaying encounters or characters.  Interestingly when the Brits jumped in (U-series, UK series) it is noted that SMALL tidbits of roleplaying started to filter their way in (blame Shakespeare I guess, its in the blood!!!!).  

The G-series was about one thing, get in there and hack some giants into pieces.  S1 was about one thing, get in there and get pulped by traps...etc etc.  Anyone pretending early D&D had anything to do with roleplaying either didn't game back then or was waaaaay ahead of the curve.  

When roleplaying did occur, it was all a product of the players and DMs, since official literature didn't promote it.  I knew a few groups where the players had to talk in character, or their characters had a short background, but it wasn't like now...where everyone's got a unique 5 page bio.  About the only roleplaying that I can remember we did in any detail was the party's capture, imprisonment and torture by the Slave Lords after A3.   I just made up that entire session on the fly because of course A3 just jumps to A4 with no mention of roleplaying the party in prison.  I had all the individual slave lords introduced and by the end of that session there was some palpable hate in the room for what up until then were ciphers (I seem to remember the A-series has ONE SENTENCE about each the major slave lords, I fleshed out their backgrounds a lot more just to make them actual characters/villains). Just made killing them in A4 and in a follow up adventure all the more enjoyable for the players. :wink:

If you want to emote and dance around D&D probably isn't the system for you. But what makes it great is that you can do as little or as much roleplaying as the DM and players want.  It just never was part of the package, at least at first.

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Sep 23, 2008 10:44 am 
 

g026r wrote:
No no no no no.  Heathens get burnt.  It's the rustlers that we hang.


What if we hang them first and then burn them?

  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Sep 23, 2008 10:59 am 
 

Badmike wrote:
D&D didn't really encourage roleplaying until post-Dragonlance/early 2E.  Before that, if we ever heard about a group that got too much into "roleplaying" instead of "roll playing", we had a word for them I won't repeat, because it's derogratory slang for a gay person... 8O

None of the classic 1E modules (S-series, Giant Series, D-Series)had any sorts of nods to roleplaying encounters or characters.  Interestingly when the Brits jumped in (U-series, UK series) it is noted that SMALL tidbits of roleplaying started to filter their way in (blame Shakespeare I guess, its in the blood!!!!).  

The G-series was about one thing, get in there and hack some giants into pieces.  S1 was about one thing, get in there and get pulped by traps...etc etc.  Anyone pretending early D&D had anything to do with roleplaying either didn't game back then or was waaaaay ahead of the curve.  

When roleplaying did occur, it was all a product of the players and DMs, since official literature didn't promote it.  I knew a few groups where the players had to talk in character, or their characters had a short background, but it wasn't like now...where everyone's got a unique 5 page bio.  About the only roleplaying that I can remember we did in any detail was the party's capture, imprisonment and torture by the Slave Lords after A3.   I just made up that entire session on the fly because of course A3 just jumps to A4 with no mention of roleplaying the party in prison.  I had all the individual slave lords introduced and by the end of that session there was some palpable hate in the room for what up until then were ciphers (I seem to remember the A-series has ONE SENTENCE about each the major slave lords, I fleshed out their backgrounds a lot more just to make them actual characters/villains). Just made killing them in A4 and in a follow up adventure all the more enjoyable for the players. :wink:

If you want to emote and dance around D&D probably isn't the system for you. But what makes it great is that you can do as little or as much roleplaying as the DM and players want.  It just never was part of the package, at least at first.

Mike B.


Good lord you gamed with a bunch of munchkins.

Unless your DM completely ignored the way that G1 was designed there was no way to hack your way through it and survive. There are about 30 Hill Giants at the start of the scenario with reinforcements that will begin appearing after they've taken their first setback. 7th to 9th level AD&D characters just cannot stand toe-to-toe a large group of Hill Giants and not get beaten to a pulp, though being captured and sent to the dungeon level to lead an orcish rebellion is one of the possible sub-plots.

That little 8 page module is a prime example of 1e roleplaying. It's just that the DM needs to use creativity to flesh it out. The skeleton of the adventure is there, and a good DM can wing a great deal by using that strong base, but just running it as a hackfest is an amazingly empty experience.

AD&D is about imagination, sometimes imagination has been so beaten down that kids and especially adults have forgotten what it is like.

Did you ever hear the bell ringing or was it always just an empty silver ball.

4e is definitely for those who don't hear the bell.

Of course back when 1e was the only game around if anyone made a crack about roleplaying I'd just hold their head in the toilet long enough for them to decide exactly how mistaken they actually were. Making them dance on the lunch table afterwards was just for fun.

  

User avatar

Prolific Collector

Posts: 178
Joined: May 03, 2005
Last Visit: Jun 20, 2022
Location: Upper CANADA

Post Posted: Tue Sep 23, 2008 11:13 am 
 

Badmike wrote: D&D didn't really encourage roleplaying until post-Dragonlance/early 2E.
...
None of the classic 1E modules (S-series, Giant Series, D-Series)had any sorts of nods to roleplaying encounters or characters.  Interestingly when the Brits jumped in (U-series, UK series) it is noted that SMALL tidbits of roleplaying started to filter their way in (blame Shakespeare I guess, its in the blood!!!!).  
Mike B.


It is interesting that you make note of this Mike, because these days I'm finding that for whatever reason many people seem to reverse the two.  That is there seems to be this perception that "old school" has something to do with hammy acting and cheesy accents, and later editions like 3E and 4E are all about rolling the dice.  You hear it in the disadain of people who deride games that emphasize "roll play" over "role play", and by "role play" they seem to mean playing in character.  In fact it is the opposite as you mention, and easy to see why.  Players who really identify and live vicariously through their characters are the ones who a) tend to hammy acting and b) will choose later editions that cater more to their PC.

As originally played games like OD&D and AD&D were about careful exploration of the unknown, information gathering, subtle problem solving, and then busting out the dice and killing things and taking their stuff.

Cheers!

  

User avatar

Verbose Collector
JG Valuation Board
Acaeum Donor

Posts: 1624
Joined: Aug 19, 2008
Last Visit: Aug 21, 2023
Location: Chicago, IL

Post Posted: Tue Sep 23, 2008 11:52 am 
 

The AD&D gaming group that I have been with for the last 12 years converted from 2nd Ed. to 3.0 (and then 3.5). In addition, one of the old-timers of this group (like I said earlier, I've only been with them for 12 years...) was more of the hack-and-slasher, who (maybe due to his older age?) is now one of the great roleplayers of our group.

It depends on the campaign setting you play, perhaps?

I've been with the RPGA for more than 20 years, and some events lent themselves to more roleplaying than others, regardless of the system (preferrably the Master and Grandmaster tournaments).

Even in the more hack-and-slash (or perhaps strategic play) events like the Living City or Living Greyhawk campaign settings had some well-written modules that promoted roleplaying.

IO

There once was a man from Nantuckett
Who played 4th Edition and said F*** it...
(it's no Tennyson, but hey)   8)

 ICQ  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 1:43 pm 
 

JasonZavoda wrote:
Good lord you gamed with a bunch of munchkins.


I thought munchkins didn't exist until 2E... :roll:  

Unless your DM completely ignored the way that G1 was designed there was no way to hack your way through it and survive. There are about 30 Hill Giants at the start of the scenario with reinforcements that will begin appearing after they've taken their first setback. 7th to 9th level AD&D characters just cannot stand toe-to-toe a large group of Hill Giants and not get beaten to a pulp, though being captured and sent to the dungeon level to lead an orcish rebellion is one of the possible sub-plots.


What you meant to say was "We didn't play the module the way you did, so we played it wrong".  There is a perception among a lot of games, old timers especially, that the "right" way is the way they did it.  "There is no way to hack your way through it and survive" is just plain ignorant.  I've run this scenario at least half a dozen times, and half the time the group did just that, hacked through it.  Give me a break. No one here got a telegram from EGG with secret instructions on the "right" way to run G1-3.

Yes, a party consisting of a 9th level mage, two elven fighter mages of 8/9 level, three 8th dwarven fighters, two 9th clerics, and a couple of 9th thieves (my original gaming group) CAN stand toe to toe and beat the living hell out of a bunch of hill giants after the mages have snuck into the great hall and peppered it with fireballs, cloudkill, confusion, etc.   All that with VERY low magic in terms of armor and weapons. Christ, did you play a bunch of stupid hill giants like Rommell?  They are HILL GIANTS...Nosnra is NOT the DM, he shouldn't be PLAYED like the DM, he's stupid.  Cunning, and perhaps smart for a hill giant, but he's not as intelligent as the dumbest dwarf in the party above.  Not to mention when you take him out FIRST, the bunch of hill giants SHOULD degenerate into simpletons wanting to bash the little people with their clubs. That's IF you are dming correctly and not trying to recreate some Machiavellian exercise of utmost deviousness.... :roll:

Put it this way.....THEY ARE SO STUPID THEIR GUARDS ARE DRUNK ON DUTY.  Enough said.

I've had groups sneak in through the wolf's den.  I've had groups sneak to the lower level and try to take that out first (came closest to dying, that one). I've had groups attack, then have to retreat (giving the giants time to regroup). And I've had a group or two (mostly groups with dwarves and powerful mages) stand toe to toe and chop the giants in half. (Aside: dwarf in platemail & shield=AC2; -4 giants AC-2 and that's BEFORE any magical aid...)  Didn't say no one was injured or no one died, or that it wasn't a pretty nasty scene after it was over, but it CAN happen. The fact you think it CAN'T happen shows a disturbing lack of.....imagination and creativity... :wink:

That little 8 page module is a prime example of 1e roleplaying.


No, actually it's not.  It's probably the purest example of hack and slash D&D gaming every published. Besides sneaking in and ambushing the giants at dinner, and some of the more interesting stuff in the lower level (orc rebellion, the evil temple, the carrion crawler caves), there isn't a lot of "roleplaying" to go around except maybe convincing the orcs to help out your party in an all out attack. I personally don't give a limp wristed crap what Nosnra's "motivations" and "emotions" and "inner feelings" are, and neither does any adventurer worth his salt.  If YOU put a lot of roleplaying excess into it, that's fine.  The text doesn't support you, sorry.  

It's just that the DM needs to use creativity to flesh it out. The skeleton of the adventure is there, and a good DM can wing a great deal by using that strong base, but just running it as a hackfest is an amazingly empty experience.


I absolutely disagree.  We had a blast.  Every single time, with every single group. Now, YOU may have not had a blast with our style...but to attempt to quantify MY experiences within G1 is the height of arrogance, egoism and superiority.  Man, sometimes a cigar is just a good smoke, and sometimes a 1E module is just an excuse to carve up some monsters.  Get over yourself and your highfalutin' ways. Next you'll be telling me the hill giant subchief has an illegitimate child by his old girlfriend, an evil twin, and a old sword wound in his right pinkie that causes him to wince when he swings. WHO FREAKING CARES.

AD&D is about imagination, sometimes imagination has been so beaten down that kids and especially adults have forgotten what it is like.


I think we get the point...anyone who played 1E like you did was a creative genius; anyone who played any other version of said game was a clueless, no imagination hack.  Is there another drum for you to bang on? I'm surprised that the film, book, and gaming industry hasn't just folded up shop by now, since ALL imagination in the world disappeared after 1986 or so....

Of course back when 1e was the only game around if anyone made a crack about roleplaying I'd just hold their head in the toilet long enough for them to decide exactly how mistaken they actually were. Making them dance on the lunch table afterwards was just for fun.


Crap like this makes me glad I gamed with the group of guys I did.  Anyone who made crack about roleplaying back in the day would be answered by "What, you wanna "act out" some shit?  Maybe you should take a drama class, John Travolta".  I can only imagine some of the "exciting" times around your table where no dice were rolled all evening, no monsters were slain, and a lot of interesting "conversation" was had...what drivel.   If I tried that touchy-feely stuff with ANY of the groups I've dm'd, they would have lynched AND burned me, and likely pissed in the ashes.

Mike B.

BTW, most groups I've run with also hacked their way through G2....and G3....oh, except for that one time we disguised ourselves as travelling gypsies and somehow snuck into the Glacial Rift, only to disarm the Jarl and his wife with a scintillating riddle contest...not a dice was rolled that evening!!!  :roll:


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Verbose Collector
Acaeum Donor

Posts: 1787
Joined: Apr 26, 2005
Last Visit: Aug 04, 2020
Location: Indianapolis

Post Posted: Tue Sep 23, 2008 1:58 pm 
 

Mike,

Its like I actually gamed with your group way back in the day.  My group (back in the day) gamed the G series with 3 magic users and a bunch of dwarves.  It was giant stew.  And yes we had a blast.  We would usually stay up all night friday or satuday night to game.  We did lose a few characters but we got thru the series.

Martin

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 2:01 pm 
 

islestrike wrote:
It is interesting that you make note of this Mike, because these days I'm finding that for whatever reason many people seem to reverse the two.  That is there seems to be this perception that "old school" has something to do with hammy acting and cheesy accents, and later editions like 3E and 4E are all about rolling the dice.  You hear it in the disadain of people who deride games that emphasize "roll play" over "role play", and by "role play" they seem to mean playing in character.  In fact it is the opposite as you mention, and easy to see why.  Players who really identify and live vicariously through their characters are the ones who a) tend to hammy acting and b) will choose later editions that cater more to their PC.

As originally played games like OD&D and AD&D were about careful exploration of the unknown, information gathering, subtle problem solving, and then busting out the dice and killing things and taking their stuff.

Cheers!


I think it's about 50/50, and it always was.  Somehow around the late 1980s just plain "adventuring" got a bad rap, and I blame Dragonlance.  Suddenly if your character didn't have a five page bio, lots of angst, and a backstory that involved him being a prince in disguise, you weren't playing "right".  Cue the bad accents and having to talk in character ("If you say pass me the diet coke, your CHARACTER says pass me the diet coke...!")

I honestly want anyone to point out IN THE TEXT ITSELF where classics like S1, S2, G1-3, or other pre-1980 adventures spend ANY time more than a sentence discussing "roleplaying" an encounter.  T1 was an exceptional exception, because you were given an ENTIRE village to interact with.  Which only made in funnier when groups decided to attack and kill all the inhabitants of Hommlet rather than venture to the moathouse, considering the ludicrous amount of treasure held by the villagers in respect to what the Moathouse baddies had!!!

The difference is that many early adventures were simply tournament scenarios re-written, and these typically in the old days did not spend a lot of time letting you "roleplay" your character....you were on a time limit, and you had to finish the scenario by then or you lost.  When dungeon writing got away from recycled tournaments, then the proper roleplaying creeped in.  

The fact is the game is what you make of it. You want a hack and slash extravaganza?  Almost every classic 1E adventure is written this way.  You want more roleplaying?  Do the work yourself and use the modules as a good base to work with.

I have been running a B2 campaign online which is on hiatus, but there is a LOT of roleplaying in this campaign, probably more than any I have ever run.  But it's balanced out by a lot of pure chop-chop.  The trick is to find a happy medium, IMO.  

Don't let the old timers discourage you.  They are the same ones that said rock and roll is bad for you, video games will rot your mind, the original Battlestar Galactica is MUCH better than the new one,  and these new fangled RPGs with their shiny new dice and monsters and character creation using computer programs SUCKS because you aren't using a pencil, paper, dice that chipped and lead figures....they have nothing to offer except nostalgia, much like our parents and their parents before them, and can be safely patted on the head and ignored much like granny when she sits there bitching about "Why they cancelled a perfectly good show like Make Room For Daddy for this Sarah Connor Chronicles stuff"

Mike B.

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  


Verbose Collector

Posts: 1324
Joined: May 28, 2007
Last Visit: Aug 27, 2011
Location: Toronto, ON, Canada

Post Posted: Tue Sep 23, 2008 2:05 pm 
 

Badmike wrote:Which only made in funnier when groups decided to attack and kill all the inhabitants of Hommlet rather than venture to the moathouse, considering the ludicrous amount of treasure held by the villagers in respect to what the Moathouse baddies had!!!


Wait... You mean there are people who didn't do that? :scratch: :lol:


"Reader, Carthegena was of the mind, that unto thoſe Three Things, which the Ancients held Impoſſible, there ſhould be added this Fourth ; To find a Book Printed without Errata's."

  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Sep 23, 2008 2:09 pm 
 

Badmike wrote:
Crap like this makes me glad I gamed with the group of guys I did.  Anyone who made crack about roleplaying back in the day would be answered by "What, you wanna "act out" some shit?  Maybe you should take a drama class, John Travolta".  I can only imagine some of the "exciting" times around your table where no dice were rolled all evening, no monsters were slain, and a lot of interesting "conversation" was had...what drivel.   If I tried that touchy-feely stuff with ANY of the groups I've dm'd, they would have lynched AND burned me, and likely pissed in the ashes.

Mike B.

BTW, most groups I've run with also hacked their way through G2....and G3....oh, except for that one time we disguised ourselves as travelling gypsies and somehow snuck into the Glacial Rift, only to disarm the Jarl and his wife with a scintillating riddle contest...not a dice was rolled that evening!!!  :roll:


There is roleplaying true and then there is munckinism. 2e didn't invent it but it did take that walk down the yellowbrick road with the lollipop gang. What a sad and mundane experience 1e must have seemed.

That your groups hacked there way through G2 and G3 comes as no surprise.

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 2:15 pm 
 

Prufrock wrote:Mike,

Its like I actually gamed with your group way back in the day.  My group (back in the day) gamed the G series with 3 magic users and a bunch of dwarves.  It was giant stew.  And yes we had a blast.  We would usually stay up all night friday or satuday night to game.  We did lose a few characters but we got thru the series.

Martin


If you don't have a bunch of dwarves and mages in the G-series, you are almost always going to be TOAST.  The dwarves get the AC bonus, and the mages have the ability to affect large amounts of giants with area effect spells. Makes for a deadly combo.

The oddest group I ran through the G-series was 7 characters.....two human fighters, a dwarf fighter, a cleric, a bard, and two mages (one was a druid/mage).  They probably had the toughest time of it, due to the lack of mages and dwarves, but they probably had the best strategies, spell use and were definitely the sneakiest group of the bunch.  A few magic items really helped them out (they had a Chime of Opening which helped out with locks and doors, the human fighters had giant slaying swords, and the bard had a magic item that gave him giant strength once daily for an hour) but for the most part they used their wits and cunning. But when they had to go toe to toe and fight, they did a damn good job, the human fighters were machines and supported by the mages they were able to survive the few hack and slashes they got involved in.  I also think they made good use of the Conjure Elemental spell, although it's been awhile.

I think the beauty of the G-series is that it can support almost any sort of gaming style, from sneaky, to hack and slash, to lots of magic spells.  I also think a lot of people ignore the fact a high level druid can be devastating in a lot of spots due to the natural surroundings of most of the series.

But personally I'd load up on the dwarves and mages.... :wink:

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 2:22 pm 
 

JasonZavoda wrote:
There is roleplaying true and then there is munckinism. 2e didn't invent it but it did take that walk down the yellowbrick road with the lollipop gang. What a sad and mundane experience 1e must have seemed.

That your groups hacked there way through G2 and G3 comes as no surprise.


And had fun doing it.....shocking aint it?

It's not a crime to admit their are different ways to approach the G-series. I'm sure stealth and surprise works great in a bunch of situations. Likewise, sometimes just strapping on the big boy pants and duking it out works great.  If you are having fun, where's the high crime?

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Sep 23, 2008 2:32 pm 
 

Badmike wrote:
And had fun doing it.....shocking aint it?

It's not a crime to admit their are different ways to approach the G-series. I'm sure stealth and surprise works great in a bunch of situations. Likewise, sometimes just strapping on the big boy pants and duking it out works great.  If you are having fun, where's the high crime?

Mike B.


No crime little fella... but when you get out of the sandbox and put down the pail and shovel you'll find that there is a great big world out there. Limitless actually when you use your imagination.

When you grow up you will find that the big boy pants have lots of different uses, sometimes on, sometimes off, sometimes duking it out and sometimes discovering that their is depth as well as height and width. When you've discovered something more than flat and cardboard you will find even more dimensions, and more beyond them. Make sure you look both ways before you start out and don't forget your big boy pants. There just might be trouble out there.

  

User avatar

Prolific Collector

Posts: 415
Joined: Jun 13, 2008
Last Visit: Jun 04, 2026

Post Posted: Tue Sep 23, 2008 2:37 pm 
 

Can this thread get locked please? It's getting kind of stupid.

  


Prolific Collector

Posts: 195
Joined: Mar 31, 2006
Last Visit: Jan 23, 2009
Location: UK

Post Posted: Tue Sep 23, 2008 2:42 pm 
 

Aww no locking! I was about to be lynched THEN burnt... or maybe burnt then lynched... oooo the options! How about some beheading too? ooo and demolishing my house and salting the land, they did that to traitors lol.


"Somehow, in hell I knew there would be mushrooms"

 WWW  

User avatar

Prolific Collector

Posts: 415
Joined: Jun 13, 2008
Last Visit: Jun 04, 2026

Post Posted: Tue Sep 23, 2008 2:45 pm 
 

I'm all for lynching and burning, but maybe we can at least discuss politics or religion, where we'll actually be able to change one anothers' minds  :roll:

  


Long-Winded Collector
Acaeum Donor

Posts: 3066
Joined: Jul 09, 2004
Last Visit: Apr 30, 2015

Post Posted: Tue Sep 23, 2008 2:47 pm 
 

flying_purple_monkfish wrote:Aww no locking! I was about to be lynched THEN burnt... or maybe burnt then lynched... oooo the options! How about some beheading too? ooo and demolishing my house and salting the land, they did that to traitors lol.

Beheading costs extra.  Axe rentals ain't free, y'know.

 YIM  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Sep 23, 2008 3:00 pm 
 

flying_purple_monkfish wrote:Aww no locking! I was about to be lynched THEN burnt... or maybe burnt then lynched... oooo the options! How about some beheading too? ooo and demolishing my house and salting the land, they did that to traitors lol.


What ever happened to drawing and quartering?  People really don't appreciate the classics anymore..... :(

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  
PreviousNext
Post new topic Reply to topic Page 5 of 712, 3, 4, 5, 67