Kingofpain89 wrote:Mark Knopfler would be rolling in his grave if he were dead.
Badmike wrote: "Why play the retroclone games when a perfectly good game of 1E AD&D is sitting right there waiting for converts?"
FormCritic wrote:Why wouldn't Castles and Crusades be considered a retro clone?
FormCritic wrote:And if you want to really think old-school the question would be, "Why does it matter what rules you use for your campaign so long as you're having fun?"That would be the really old-school way to think.
JasonZavoda wrote:Why read Robert E. Howard when you can read someone else writing about Conan. Point them to the works that Howard wrote. When they experience a masterpiece they will know the difference. Personally I could never stand this egalitarian crap. Some people are stronger, some people are faster, some are smarter, and some things, including AD&D, are just better.
FormCritic wrote: Touche! A touch! A touch! I do confess it! That's playing dirty bringing up REH! My first thought at your first line was, "Or, really punish yourself by trying to read a Conan story by Robert Jordan!"I'm not arguing in favor of the retro clones, but I don't see them as a betrayal of the old game.To the guys on Dragonfoot:Surely my Satan thou art but a dunce And cannot tell the garment from the man. Every harlot was a virgin once Nor cans't thou ever change Kate into Nan.
Guy Fullerton wrote:The retro clones are something very, very close to copies of a specific single game. Some examples:OSRIC is AD&D 1eLabyrinth Lord is Basic/Expert D&DSwords & Wizardry White Box is 0e 3 LBBGORE is Chaosium's Basic Role PlayingBy contrast, a game like Basic Fantasy RPG (BFRPG), while similar to Basic/Expert D&D also brings in some significant elements of AD&D, d20, and the author's original house rules. It's not a clone, per se.Similarly Swords & Wizardry Core Rules, though similar to 0e 3 LBB + Greyhawk + some other bits, also brings in a number of house rules and arbitrary & substantial changes. It's not a clone, per se. (Though many refer to it as a clone.)Castles & Crusades is something of a mix of AD&D, d20, and a bunch of original stuff (SIEGE engine, for example), and so it's also not a clone.
JasonZavoda wrote:Why read Robert E. Howard when you can read someone else writing about Conan. Obviously after all these years people must be able to write better stories about Conan than Howard since they can see what he did wrong and add their own improvements.Gygax was a master. The people who screwed around with the game system were not in his league. It is possible to come back to his system after 30 years and find in it what magic existed 30 years ago. It is possible to use his system for 30 years and find the same magic each time you open one of his books. These new improved systems of D&D burn players out in six months to a year. They are cheap thrills more easily satisfied with a computer game, and that is where the new players go and do not return for the most part. That is why RPGs are a niche, and also for the most part that is not a bad thing. Creativity and imagination are not for everyone. That might sound terrible but it is simply the truth. Many people prefer to be entertained with as little effort as possible, while creativity and imagination take effort.These other systems are no more than pale immitations or strange mutations of the work that Gygax and Arneson and those helping them created, tested and improved upon for many years. What Gygax said over and over again was simply that he knew what he was doing, that he had seen what happens with alternate systems, and these systems fizzled and took players with them. The reason the rule system matters is that AD&D was carefully designed by someone with a genius for it who wanted to build a system that would last. Not everything is equal in this world and while some people are going to enjoy a game system like C&C, more people have enjoyed, do enjoy and will enjoy AD&D. So before pointing the new and unwary to imitations of a masterpiece, point them to the original, if the desire is to increase the number of gamers for fantasy RPGs. Point them to the works that Howard wrote. When they experience a masterpiece they will know the difference. Personally I could never stand this egalitarian crap. Some people are stronger, some people are faster, some are smarter, and some things, including AD&D, are just better.
JasonZavoda wrote:I don't see the retros as a betrayal. I just think they aren't as good as the real thing.
JZ's Dad wrote:"Never hit a man when he's down. Kick him, it's easier."
robertsconley wrote:Nobody will argue with you on that. But when it comes to issues like availability and what you can publish for then using the real thing has problems.
JasonZavoda wrote:Gygax was a master. The people who screwed around with the game system were not in his league. It is possible to come back to his system after 30 years and find in it what magic existed 30 years ago. It is possible to use his system for 30 years and find the same magic each time you open one of his books.