Xaxaxe wrote:Proven fact: If you're over 13 years of age, looking at Ain't It Cool News actually makes you stupider.That place peaked in 1998. Fat Man Harry needs to find a new gig.
killjoy32 wrote:just spotted this...http://www.aintitcool.com/node/35799
Plaag wrote:http://www.aintitcool.com/node/35811Part 3ShaneG.
But my favorite addition so far is minions. These are super weak monsters that amount to an average of 4 monsters to a character of equal level. But this by no means is to say that they don't pose any kind of threat. Quite often they can do much more damage when attacking en masse. These are your zombie hordes or your weak demon spawn and the like. Our very first game began in a tavern, with a brawl (yes, the cliché) but was interrupted by a woman bursting through the door screaming. Two zombies rushed in after her and tore her apart. Our brave fighter rushed forward, hacked them to pieces and threw open the door ready for 2 or 3 more. Only to discover 2 dozen zombies shambling toward her.Overkill? Not in 4E. 24 Zombie Rotters are a standard encounter for 6 level 1 PCs. You don't HAVE to run minion fights that large, but man are they a good time. They make your PCs feel highly effective as they drop zombie after zombie beneath their feet, but also prove tactically challenging as they have to fight off swarms with completely different tactics. It also lets you have a little fun by replacing several of the minions with a regular fighter type of the same monster. Why are there only 13 zombies this time? Because one of them is a level 3 nasty. Guess which one it is before it eats your cleric. Most of your time as Dungeon master will be spent on two things: planning the story of your game and planning the monster and tactic selection. It really is challenging. 4E fights really have a different feel. It's not about running across some random fight anymore. It's about planning, it's about strategy, it's about the fun or frustration of the big beat down. You are encouraged to get exotic -- and that equals fun for all.
The news is out! Paizo has announced the Pathfinder RPG, a stand-alone game based on the 3.5 SRD that'll be going through a year and a half of public playtesting, after which it'll debut at Gen Con 2009. Our goal for the Pathfinder RPG is to keep the spirit of the OGL movement alive and create a set of rules that evolve the 3.5 SRD. More importantly, the Pathfinder RPG is completely backwards compatible with the mountains of game books that everyone already owns. The game is being designed by our Lead Designer Jason Bulmahn with assistance from many members of the Paizo staff, and if you haven't seen the first release of the public Alpha yet, you should head over to paizo.com/pathfinderRPG and check it out! Let us know what you think, what's cool, what's broken, what should stay and what should go away. And spread the word! Let your friends know about the public playtest of the Pathfinder RPG to help us keep Pathfinder alive for years to come.What does this mean for the other Pathfinder products?For the immediate future, not much changes. We're already well into design, using the 3.5 rules, for the Second Darkness Adventure Path that debuts with Pathfinder #13 in August (Greg Vaughn's map turnover for Riddleport turned out particularly nice, by the way!). After that, in February of 2009, we'll be starting up the fourth Pathfinder Adventure Path (which, at the time I'm writing this, will quite likely be moving out of Varisia and into devil-haunted Cheliax, and just might involve a bit of good old-fashioned "tame the wilderness" stuff), which will also use the 3.5 rules. The Pathfinder Modules, Pathfinder Chronicles, and Pathfinder Companion lines will also continue to use 3.5 rules during this period.Then, in August 2009, all of the Pathfinder products will switch from the 3.5 SRD to the Pathfinder RPG as we begin Adventure Path 5 in Pathfinder #25. If we've done our job right, you'll be able to play the Adventure Path using the current 3.5 rules or the new rules for the Pathfinder RPG—the transition should be pretty fast and simple as a result. It has to be, really, because I've already got lots of ideas bumping around in my head about what that Adventure Path is going to be about, and I don't want to spend too much time getting used to new rules when I could be spending that time on that campaign's plot. Will it focus on the destruction brought to Golarion by the advent of the genie wars? Will your PCs get hired by Ameiko to go on an expedition from Sandpoint over the north pole and down into Tian Xia? What nation would be the best one to hit with the Polymorph Plague? Will it be our first direct sequel to a prior Adventure Path—could we see the Return of the Runelords? Whatever it ends up being about, one thing's for sure: we'll still be presenting the same exciting Adventure Paths and support material for the Pathfinder Chronicles campaign setting you've come to expect from us.We're also incredibly excited to announce that we're launching the Pathfinder Society organized play mega-campaign, and that we're hiring Nicolas Logue to run it. Nick has been a longtime contributor to Paizo, and his natural skills as an organizer and adventure-writer make him the ideal candidate to helm Paizo's first foray into the world of organized play. We think you'll be very excited about the Pathfinder Society Scenarios—check out what we have planned for the first four on the Pathfinder Society page! Additional details about the Pathfinder Society will be revealed in the coming months via the Pathfinder Society page and the Paizo Blog.
Badmike wrote:Well, what do you think....genius move, or bound to fail? Personally, I think it's a great idea and I wish them luck. It would be hilarious if the 3/3.5 crowd was able to carve a huge niche out of the gamers who either don't want to switch, or become disillusioned with 4E (notice the 2009 release date, plenty of time to see if people love or hte 4E, plus Paizo will be publishing 3.5 compatible stuff all the while). It would have been very interesting to see what would have happened had WOTC OGL'd 1st and 2nd edition and allowed products to be published with this ruleset.Mike B.
Badmike wrote:Well, what do you think....genius move, or bound to fail?