Gygax wrote:I also like it if you use tricks while designing a dungeon, like an illusion of a golden dragon over a basilisk, old men who are friendly the first time and deadly the second. These are fun things.
1. A rudely furnished room with an old holy man (lawful/good) who has sworn a vow of silence. He will not fight if attacked. He takes only 2 hit points. There is a pottery flask containing his drinking water in one corner; a small container near his pallet has a handful of lentils (all of his food); there are some rags hanging from a nail in the wall, and a wooden begging bowl on a rough wooded table near the door holds 1 silver piece and 3 coppers. If he is impolitely treated or his room is searched he will do nothing, but he will never aid the offenders. If so much as a single copper piece is dropped in his bowl, he will make a holy sign which will add 1 hit point permanently to all party members. After doing the latter, he will disappear when the party leaves, and he will be replaced by 1A.a. An insane fiend conforming generally to the description of 1. above. He will say nothing until a party is in his abode, but will then attack with two hidden daggers. He takes 12 hit points, with an armor class equal to 5 due to his 18 dexterity. He has no treasure to begin with…
Zenopus wrote in The history of german D&D/AD&D as I know it: Is there a photo of Gygax with the article?
stebehil wrote in The history of german D&D/AD&D as I know it:So, I´ve scanned the photos from Drache #3 and from "Das Große Buch der Fantasy-Rollenspiele" (1984). As both are printed on coarse, yellow-grayish paper in low resolutions, the quality is not great, but here you are.
@ Zenopus: It says "D&D Turnier Modul" on the cover, which means tournament module. It is a short tournament module for a thief character, apparently.
Zenopus wrote in The history of german D&D/AD&D as I know it:Great! Thanks for sharing those; I haven't seen either before. The first photo is very nice. There's a neat D&D T-shirt in the background which I've never seen before. Do you know what is written beneath the dragon artwork?
Zenopus wrote in The history of german D&D/AD&D as I know it:Thanks for that info - I updated my post. Speaking of the modules, I was looking at the contents of Drache via that site you posted on the first page of this thread (rollenspiel-info.de) and noticed that every issue of Drache after the first had one. I made a list:Drache #2 - "Die Villa" (The Villa) for levels 1-3 (4 pages)Drache #3 - "Das Fallenlabyrinth der Diesbesgilde" (The Fallen Labyrinth of the Thieves Guild) tournament module for a single thief (4 pages)Drache #4 - "Gefangen im Goblinbau" (Trapped in Goblin Building) by Tobias Schoess, for levels 1-3 (5 pages)Drache #5 - "Die Burg der 1000 Fragen" (The Castle of 1000 Questions) for newly created characters (5 pages)Drache #6 - "Das Grab des Königs" (The Tomb of the King) for level 1-3 (7 pages)Drache #7 - "Das Loch der Waldwichtel" (The Loch of the Forestry) for levels 4-7 (5 pages)Drache #8 - "Das Schloß am Weg" (The Castle on the Way) for levels 2-4 (8 pages)