increment wrote:These show that the author of Dalluhn didn't just crib from OD&D, but must have had access to earlier material. You can of course argue that all of these qualities were exemplified by some earlier playtesting draft that both Dalluhn and OD&D drew upon. But then we have to ask, as my last blog post on the subject did, the question "Does it vary?"
increment wrote:If it's just to correct and embellish in extremely minor ways, then I don't find it very plausible that they would type it all up, illustrate it and produce this document. If the "customizations" are substantial, though, which are they? Again, these are somewhat unfair questions to ask if you don't have the entire manuscript at your disposal, but they're the questions that would need answering.
increment wrote:I would say the text of Dalluhn is consistent with Gygax's usage of the period, and I think the examples I've produced, most notably the roc text, show that the Dalluhn text is Gygax text.
increment wrote:To fork, it must fork in some way. What OD&D mostly discards from Dalluhn is the presence of Chainmail elements, which are fielded out to references to the published Chainmail game. If we leave those aside, we see an almost purely additive process in which OD&D builds on Dalluhn (with again some minor variations which would be natural in the design process). Again, aside from just editorial re-writes, what other elements of Dalluhn that don't appear in OD&D are you concerned with? The "Animal Loads" table, which is the only Dalluhn table not present in OD&D?
increment wrote:On the other hand, it seems very likely that Gygax and Arneson relied on several parties in producing their own work, but they did so from the position of authors. The dynamic that collaboration implies is entirely different when it's Gygax and Arneson inviting that collaboration.
increment wrote:The simplest explanation is that this Dalluhn Manuscript was in fact a step in the development process of OD&D. It sounds like we at least agree that whatever the hell this thing is, it's the earliest form of D&D we know.
deimos3428 wrote:We can all tell that last one is Gygax by verbosity alone. The first one also seems like his frequent use of a passive voice. The middle doesn't really square with the way he usually writes, and in any event he certainly wouldn't *change* the first into the second, and then go back to the third. But that's a small point, and easily handwaved away except...there's nothing to support that particular arrangement....The question becomes, did Gygax lean on Dalluhn for the OD&D phrasing, did he compile his own version in parallel, or was there an ancestral version of both that he preferred and copied? Was he aware of Dalluhn, and to what extent? Those questions have not been remotely answered. I don't know if they can be answered.
deimos3428 wrote:increment wrote:To fork, it must fork in some way. What OD&D mostly discards from Dalluhn is the presence of Chainmail elements, which are fielded out to references to the published Chainmail game. If we leave those aside, we see an almost purely additive process in which OD&D builds on Dalluhn (with again some minor variations which would be natural in the design process). Again, aside from just editorial re-writes, what other elements of Dalluhn that don't appear in OD&D are you concerned with? The "Animal Loads" table, which is the only Dalluhn table not present in OD&D?Again, I'd need access to the entirety of the work. There are the racial sections of Dalluhn that are far more verbose than in OD&D. I don't think these were pared down to make OD&D. I suspect they are embellishments that didn't exist in whatever documents published OD&D is based upon.
deimos3428 wrote:It could well be the case that this is a collaborative version of OD&D that for whatever reason didn't make the grade. We know what did, of course.
misterspock wrote:Not sure if I missed this somewhere in the thread, but where/when did this manuscript originally surface and from whom?
increment wrote:misterspock wrote:Not sure if I missed this somewhere in the thread, but where/when did this manuscript originally surface and from whom?The short story is, the Dalluhn Manuscript was found among M.A.R. Barker's papers, alongside some documents dating from 1974 (including the earliest known draft of EPT). Parts of this were shown years ago to Gary, who dismissed it as a later rip-off of D&D. Arneson, on the other hand, believed it was a pre-D&D manuscript. I got dragged into this after my book came out by people who figured I should be able to authenticate it one way or another. Suffice it to say that I approached it with a great deal of skepticism, but could not dismiss it immediately, and thus spent some weeks in a pretty much line-by-line dissection of the document. I am satisfied from a purely textual analysis that it is a pre-publication transitional manuscript in the development path of D&D. Beyond that, I have as many questions as answers.
increment wrote:... Parts of this were shown years ago to Gary, who dismissed it as a later rip-off of D&D. Arneson, on the other hand, believed it was a pre-D&D manuscript. ....
FoulFoot wrote:Gary stated, "took a look, seems to be a rip-off of the D&D game that I've never seen before." Skip was a bit more verbose (relayed from a staff member at TSR):"I've never seen the original playtest version of The Fantasy Game, but I showed a page of what you sent me to Skip Williams, who thought it did not sound like Gygax. Specifically, he pointed out some differences in wording of similar sentences that appeared in the 1st edition 3-bk version and said that the published line sounded like Gary but the similar line in the document you sent did not sound to him like something that Gary would have changed to the published reading. Sorry if I've expressed it poorly, but there it is for what it worth: the reaction of someone who was in the Lake Geneva gaming group at the time D&D was percolating supports Gygax's story that this, whatever it was, probably was written based on the published books. Whatever it is, it must be very early. I can well believe that a fan would go to these lengths: I once created my own Risk board, cards, and counters because I couldn't afford a store-bought set. For years I preferred my variant to the original, even after I owed one. There are also numerous accounts of folks trying to tinker with and "fix" 1st edition D&D, some of which attempts resulted in whole new (if derivative) games, like T&T. Sorry not to be able to provide anything more definite."
increment wrote:Dave Arneson's reaction was quite different: he said "It might be 'MY DRAFT.' The one that I sent Gary way back when. OR his first draft back. Either way it is VERY COOL!"
aia wrote:wouldnt be possible to ask Rob Kuntz about the existence of a playtest edition? and, in case, in which form/layout...
Agent Cooper wrote:I'll take his answer to mean it isn't.
FoulFoot wrote:My vote? It was a fanatic fan who did it on his own, probably based on the playtest version of D&D that he had sitting on his desk. He did it shortly after the LBBs were released, maybe because he was incensed that the LBBs deviated as they did from the playtest version. That would explain a majority of the language issues you bring up.Foul
darkseraphim wrote:This guy ran off, fiddled with the rules to make them "more Chainmail-ish and more Blackmoor-ian" or something, and typed up his own manuscript working from Gygax's first manuscript prose. He then typed up (~early 1974) a refined version (I have a hard time believing someone could come up with a right-justified typewritten manuscript on the fly), and either he or his buddy illustrated it.The resulting manuscript was used and distributed in Minnesota as Beyond This Point Be Dragons, "the real rules," because Gary's rules were "wrong" and going in the wrong direction from a Twin Cities perspective.
SimperingToad wrote:I don't think it's out of the realm of possibility of being a fan-made work. The text resembles something that comes off the standard typrwriter; monospace font, left justified, right-ragged. The other fonts are easily done via press-type (basically rub-on transfers) or each letter being set by hand from a series of tabs (I don't recall the name of this); in either case, it might mean the person involved had access to publishing material like I did when I was in High School working on the school newspaper.With regards to illustrating a fan-made work, I used to do this sometimes when making my own adventures back in the early '80s, so I don't see it as being highly unusual. Merely very absorbed in doing a project 'properly.' :DSomeone's take on 'how-it-should-be', maybe intended to be sent to Gary/Dave for consideration, but never done?
Zenopus wrote:But just to play devil's advocate - any one particular change could be the result of someone trying to clean up the text. Perhaps someone doesn't like the term "alignment", so goes with the one instance of "divisional" they see in the text and edits the rest to make it match? Even if the rest of the differences are from the original playtest, how do we know that particular change is?
grodog wrote:So, while the Dalluhn ms. reproduces many OD&D rules, that seems fairly par for the course for the kind of homebrew document that the Tome of Mid-Kimia represents---it's as much as campaign-specific set of reference sheets as it is a rules booklet, per se. That is, that the quality of the effort put into the document in terms of layout and art doesn't necessarily mean that the Dalluhn ms. was (or wasn't) a homebrew doc or an OD&D playtest doc either. Both are viable possibilities.
red_bus wrote:(3) Thus we are reduced to comparing it to the early rules. It could be a test version, or a fan/player copy, or an early attempt at a better set of rules, or some other etc...(4) it looks like in some places it is more extensive than the 1st print rules, and in some places less extensive. It will be hard to argue from that position that it predates the rules or was drafted at the same time (or slightly later). Because: - Where it is more extensive, that can be both an argument for being: (a) a homemade player-copy where the author has added in more information to his homebrew version, or (b) being a test version that had the information dropped from the final rules.- Where it is less extensive, that can also be both an argument for being: (a) a homemade player-copy that omitted information, or (b) a test version, where the extra information was added to the final rules.Without someone who was there at the time laying claim to this as a test version, or finding another test version to compare it to, I worry we will go round & round with speculation ...although that would be fun too :D
Agent Cooper wrote:With what evidence there is right now I would go along with the theory that a very dedicated fan created this.
increment wrote:The idea that one of the playtesters of D&D would generate a manuscript like this purely to simplify, correct and embellish, without putting in substantive ideas of their own, doesn't seem plausible. To do it in the necessary timeframe, given the length of the text and its complexity, also seems very dubious.
Pipswich wrote:I posted after you and I agree that the manuscript is exciting and big news to the hobby. Is there some reason we should be convinced this is not the product of M.A.R. Barker? Am I missing something? Didn't M.A.R. Barker have possession, access and wherewithal? I haven't seen Barker's early manuscripts... does the manuscript fit his hand? That question seems an obvious avenue to pursue and could at least end the authorship part of the discussion.
benjoshua wrote:Here are some quotes I found compelling in this discussion:...I also believe it is a very early fan-work.
benjoshua wrote:increment wrote:The idea that one of the playtesters of D&D would generate a manuscript like this purely to simplify, correct and embellish, without putting in substantive ideas of their own, doesn't seem plausible. To do it in the necessary timeframe, given the length of the text and its complexity, also seems very dubious. I think a fan work is plausible because its corrections, length, complexity, and illustrations and that is plenty substantive for many people. I think part of my belief in this matter are the number of homebrews I have seen just in my limited experience. Part of the allure of D&D is its immersion and detail. I have met few dumb people who play D&D. Tables, maps, rules, and charts fill the D&D world, and it's just so tempting to create your own adventure, rule set, spell, or monster.Occam's Razor is appropriate, "other things being equal, a simpler explanation is better than a more complex one."
increment wrote:I am certainly aware that public opinion on this forum is not with me here....
increment wrote:...this is basically the most exciting find we'd heard of in a long time...
deimos3428 wrote:6. Page 3 of Dalluhn uses the word "amoung". This suggests Canadian or UK insertion of a "u" in some words. Might help in pinning down the author, or it might just be an error.