MadMaligor wrote:In addition...whats with the pre defined Kobolds? Even in 1E all Kobolds dont go down with a single dagger prick, nor do all of them run at the first drop of blood. D&D has always been about creativity and changing up the rules so to speak. If every time my players faced a goblin, and every goblin were the same lame version of some LotR rip off of Golem, my players would have been looking for a new DM long ago.You can certainly generalize Kobolds and Goblins, Zombies or Vampires, heck even generalize Dragons. But each group can (and I would argue should) have variety and depth. Maybe not the same amout of depth, but Dragons shouldnt be the only unique group with different abilities based only on a color schematic. Heck within a color group there should be differences (and not just age).Back in the day, Monster variety mainly consited of personality traits and non combat roleplay. Even then though I bent the rules on the rare occasion to change things up and throw a curve ball at the PC's for combat as well.But hey, if you like the ol "a Kobold, is a Kobold, is a Kobold" mentality, then I guess we will have to agree to disagree. Thats the beauty of D&D though, in all its versions. They all have a place and they all can work for different groups. =)MM
JohnGaunt wrote:Gabe from Penny Arcade says the following, which is as positive as I can believe, at http://www.penny-arcade.com/2008/5/30/"The comabt was fun but it was the puzzle solving and interaction with the rest of the party that really made the game for me. At any rate if you're curious about D&D in general or 4th edition specifically I think these podcasts will be helpful and hopefully funny."The first podcast is at http://www.wizards.com/default.asp?x=dn ... entic=true
MadMaligor wrote:I have play tested a number of encounters now and if anything, the combat is alot more tactical, the players really get into talking amongst themselves and working out strategies, MM
Plaag wrote:I quite liked this, especially seeing how one of them has never played D&D.ShaneG.
Deadlord39 wrote:I give each player 6 seconds to decide what they are going to do. Works well.
killjoy32 wrote:see now thats something else i have a problem with. though i am not saying its this version any more than others. during a combat, when is there time to be "more tactical" or "talk amongst themselves" ?sorry in my games, if anything like that happens, the player is getting a sword over the head while they are stood there like muppets.battles should be quick. the players decisions likewise. if they dont make one, they dont get to decide.Al
MadMaligor wrote:Actually it all worked out pretty fast, but I see what you are saying and I am going to steal that six second rule. In our last session I got a bit frustrated when they were all excited and jabbering over the ins and outs during a combat encounter. I chalked it up to using a new system, but I think I will crack down on it unless its outside of combat. Oh and btw, they are all pretty skilled roleplayers and dont use the mechanical terms, but rather discuss things within the scope of the game unless we are having a beer on the porch (buts thats just years of gaming together and happens for most when you get in character like that I would guess...I dont have a whole lot of experience outside our group).
Aneoth wrote:I have a question about the mat. It looks like it might be a mass produced generic Terrain Map?Who makes them?It would be handy for many roadside wilderness encounters between dungeons.
MadMaligor wrote:Dungeon tiles for the D&D miniatures games work nicely but are not all encompassing and are pricey. I prefer to use Chessex battle mats (IMHO they are the best). I use the multi colored wet erase markers that they recommend and just draw what I want for terrain. They come double sided, so if you use a hex system your good to go. I have two large ones and 4 smaller ones. That way players can keep track in a multi level dungeon or key outdoor locations that get reused during an adventure.MM
Aneoth wrote:They also offer Factory Second Mats at a discount rate and they will accept returns of them too!NICE!
killjoy32 wrote:i was thinking it might be a good idea to maybe get a smaller one of these kinda things for the Tegel game at GenCon.mike...what do you think?
Aneoth wrote:Mike has a couple of mats already.They have folds making them tuff to keep flat but they work OK.If you do decide to spend some money on the reduced price factory seconds be sure to call or E-Mail them first to be sure they have some in stock. Also, dont fold them. Roll them instead.............
killjoy32 wrote:hey mad mal, if you utilise that "ruling" and do the same encounter again, then i would be very interested in the outcome. imo, thats when some of the best gaming moments come from, because things happen quickly and PCs dont always react the way they want to or are meant to.can lead to some classic encounters. nudges badmike Al