a 250K print run for Tomb of Horrors is probably wrong. I remember Gary saying that the best-selling modules for TSR (of which S1 was one -- others included T1 and I6) sold about 100,000 copies each. Of course this doesn't count modules that were bundled in like B2. A 10K or 25K print run sounds more realistic, and even the latter number is probably too high.
Well, paper wasn't as expensive back then, that's for sure, but 250K for a single printing still sounds awfully high, not to mention optimistic. And if they did print 250K of the mono S1, then what would be the sense in making subsequent printings? Why not just continue to sell the monochrome version instead of printing a color cover version? The S-series page here states that S1 had three mono printings and three color printings (not including the 1999 printing).
Xaxaxe wrote:a niche product?
sauromatian wrote:It's hard to really describe what it was like back then, in the context of the 'niche product' of today. Gamer culture as we know it existed, but the mainstream was buying it as well.
deimos3428 wrote:I'd agree if we were talking 1983-1984...but 1979? I'm not so sure I'd call it mainstream, yet.
sauromatian wrote:If D&D could be said to have grown at all in this period, it would be the broader market reached by the cartoons & novels. Overall, the games industry began to slump after a widespread early 80s boom, from Rubiks Cubes to crossword puzzles mags to video games.
Charles G. wrote:Another casualty was Metagaming, which went under in spring of '83 as Howard Thompson thought he could "see the writing on the wall" and decided to abruptly close up shop.
Xaxaxe wrote:Ah, good ol' H.T. ... I actually have his business card now, thanks to that last Collector's Trove auction. ....snip....1. The press release announcing that Metagaming had won its copyright battles versus Steve Jackson Games for Ogre and G.E.V. One problem: Metagaming had actually lost.....snip.....*****Um, wait ... where were we? Monochrome! Right, got it! Sorry about that ...
bbarsh wrote:Look, we have to lose that 250k number.
Look, we have to lose that 250k number. It is not realistic in the least. Even at a production cost of $1 each, I somehow cannot believe TSR was laying out that kind of scratch for a module in 1979. It simply is not plausible. 25k is probably dead on.
Sea-to-sky-games wrote:But that's for a 200-page softbound book with a small print run. Again it's hard to say, but a simple 32-page pamphlet should not be costing anywhere near $1 to make in 1978, particularly if you are churning out 25k or 250K of the things. Even something like TOEE probably didn't cost that much.
Sea-to-sky-games wrote:I think the 25K number is probably more accurate, but it is possible that you are greatly overestimating the cost of making a module.<snip>Again it's hard to say, but a simple 32-page pamphlet should not be costing anywhere near $1 to make in 1978, particularly if you are churning out 25k or 250K of the things.
serleran wrote:I think its more like 2.5 copies. Show of hands who has one.