Aneoth wrote: IIRC: TSR's OD&D Never used such a system. Nor did TSR's D&D/AD&D.Does WotCo's 4e now use it?
Aneoth wrote:and my question still remains unanswered.......Does WotCo's 4e now use it?
sauromatian wrote:Considering that it also uses a starting list of fundamental attributes for PCs, which sort of approximates D&D's system, RUNEQUEST! becomes in effect the road-not-taken.
Aneoth wrote:Road not taken by whom?
Aneoth wrote:I only recently obtained a copy of the Box Set myself (A week or so back) and I have only been reading the rules for a couple of days.So I have no clue yet how easy or how hard the game might be, but I do not dislike the things I have read thus far.
sauromatian wrote:Which version of the box? In the past year I've collected everything published by Chaosium for the game before they started with boxed sets in 1981, as it is the more raw phase with cartoonish illustrations.Character creation is extremely time-consuming [I played from the late 80s to the late 90s]. The greatest advantage to the game is its appreciation for academic history/mythology, albeit in a fictionalized form.
Aneoth wrote:I have the Third Edition Box Set. The Deluxe Edition. (1984, Avalon Hill)
Aneoth wrote:I have had more time to read through that one and it contains oodles and gobs of really good stuff that could be used in any setting.
Aneoth wrote:As I hear it Runequest is and always has been second only to D&D/AD&D in useage and popularity...... for Fantasy RPG's.
Aneoth wrote:a large fantasy map of Europe.
sauromatian wrote:.....p.s. Odd how art is imitating life on this thread. In the past, I've noticed that players frustrated with new material for D&D drift away into playing other systems. Maybe we should retitle this thread "What do you intend to play now that D&D has screwed the pooch?"
lawrenson wrote:Hi,I played yesterday at the launch party at the London Dungeon.I thought it was an improved intro system, but suspect that when characters get higher level, the system would become cumbersome.A 1-st level wizard who can take 34 damage before falling over! Yikes!Cheers,Malc
Mouse Police wrote:I played a couple gaming sessions under the Stormbringer rules.Fun, but there's no real magic system.If you're a wizard or priest, you can "bind" Demons or Virtues, depending on your alignmnent. "Demons" if you're Chaos, "Virtues" if you're Law.You can summon a Combat Demon and bind it into a weapon. You can summon a Protection Demon and bind it into armor.But... there's no SPELLS! No fireballs, no lightning bolts! No sleep! No invisibility!