Aneoth wrote:You do not have to agree with his views, just as he does not have to agree with your views, but IMO you should both agree that you are entiltled to post those views here.
Zenfinite wrote:P.S. Just taking this moment to pimp my friend Bruce Cordell. He's a writer for WoTC, and does a LOT of modules and stuff. The guy is a great writer, person, all around top notch. Whatever he writes I buy, and I suggest anybody who hasn't checked him out, give him a chance and run an adventure or two from him. It's just really well done. Thanks.
deimos3428 wrote:Sorry Aneoth. I just don't want to see this place to turn into another ENworld.
deimos3428 wrote:Don't worry about rambling, and you're entitled to your opinion. I just don't understand the need to post it on the Acaeum. There are plenty of other internet forums to discuss the wonders of WotC, last I checked this wasn't really one of 'em.I can't speak for others, but I come here to get away from that modern stuff, not read more posts advertising it.
Busman wrote:This keeps getting brought up as being a controversial thing. Of course they did. Just as Dave Arneson labeled his latest work Blackmoor, and James Ward calls it Metamorphosis Alpha, and Marc Miller calls it Traveller. It's preposterous to think that a company would abandon an IP as valuable as D&D. This site, I assume, is filled with people with SOME business acumen; this should be about as surprising as Ford continuing to call a car a Mustang or a Thunderbird even though it's nothing like it's original.
Busman wrote:I come to the place to avoid edition bashing no matter the edition. I sure as hell hope Acaeum doesn't turn into one of those places filled with intolerant curmudgeonly grognards with highly elitist attitudes that are in no small part the root cause of the hobby being nearly destroyed for such a long time.
Kingofpain89 wrote:As far as "elitist attitudes"....well I can only assume you have come across one or two of those here and this is meant for them.
FormCritic wrote:This is what makes the skill check rolls in 3.5 so handy. Instead of arguing with a player about why NPC X does not like chocolate, or whether or not the machinery is too loud for the wardogs to hear him, I simply have the lawyer make a roll. I make a secret counter-roll. I tell Perry Gamer Mason that he either succeeded or failed and he has to accept it...because he loves the law. When I give him situational bonuses or minuses (a key concept in the system) he accepts them without argument because he knows the dice are fair. The fact that I completely control the game does not really bother him because his perception is that he always has a chance.
FormCritic wrote:I think it is important to remember the title of this strand:D&D version 4.0--what do YOU think it's going to be likeThe capital YOU seems to imply that dissenting opinions are OK. So far, aside from my 4th edition collecting strand, this is the only strand on the Acaeum related to 4th edition. It can easily be ignored by anyone who does not like the aggravation.I would observe that my experience with early D&D rule sets is that they were "rules light," but "argument heavy."Most old-time DM's will reply that their policy was "My Game - Play, Shut Up or Get Out."
FormCritic wrote:.....If 4.0 succeeds in fixing some of the clunky aspects of 3.5, while not turning the game too much further into a superheroes RPG, then I am for it.Mark
MadMaligor wrote:Until I start rolling percentile dice to hit body parts in Plate mail...AC - Hard metal type (resistant -10 vs blunt, -15 vs slashing, critical modifier 12) value 55, and players have HP values for body parts, I will still consider the game D&D
and players have HP values for body parts, I will still consider the game D&D if the numbers and the way things work are still true to the original system.
Aneoth wrote:TSR's OD&D Never used such a system. Nor did TSR's D&D/AD&D.
Aneoth wrote:That system was and still is used in RuneQuest.And of course it was created what..... 30 years ago?First Edition by Chaosism 1978....