Agent Cooper wrote:KILLJOY:See that's the thing-- I didn't let them get away with it. But that meant every game was a big power struggle between them trying to turn my campaign into an episode of Kung Fu Theatre, and me trying to counter them. And it just got old with the whole "we're a gang of Ninjas" thing. It just wasn't alot of fun for me. And I don't even want to talk about dealing with the Anti-Paladin..."You've freed the princess!""Great, now I want to (insert some disturbed act here) her and then sacrifice her to my evil god!!" BADMIKE:Exactly, and that's fine with mature cooperative players. Back when I was dealing with 14-15 year olds, which included me, forget it! I get what you guys are saying. Of course, I understand it was that time period and who I was playing with that was the problem. But I blame those da**ed articles for starting the whole thing. And because of that I have bad memories about the whole Dragon Mag new classes thing. *shudder*</whining>
AdderMcOne wrote:Al's shrew may have had 66 hps and have been able to renew itself twice daily. Or it just may have had the cleave ability and forgot to use it as it was laughing it's arse off too hard?
killjoy32 wrote:1. 1e dragons are not too easy. they are prb only that way because a DM doesnt utilise what they have properly. if a party of PCs ever meets one of MY dragons....god help them, for me, they are amongst the elite monsters that you would prb meet on a very rare occasion - mostly if you were stupid enough.2. nothing wrong with a dragon in a random encounter. after all there HAS to be a chance you might see one? but i always utilise it as an opportunity for something to happen or nudge the party in a direction i want etc.Al
deimos3428 wrote:Al's shrew was Lloth? Bet they didn't see that one coming.
Traveller wrote:Q1: Queen of the Demonshrew Pits?