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They just don't get it, do they?
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Post Posted: Tue Sep 04, 2007 1:18 pm 
 

Agent Cooper wrote:KILLJOY:
See that's the thing-- I didn't let them get away with it.  But that meant every game was a big power struggle between them trying to turn my campaign into an episode of Kung Fu Theatre, and me trying to counter them.  And it just got old with the whole "we're a gang of Ninjas" thing.  It just wasn't alot of fun for me.  And I don't even want to talk about dealing with the Anti-Paladin...
"You've freed the princess!"
"Great, now I want to (insert some disturbed act here) her and then sacrifice her to my evil god!!"   :roll:

BADMIKE:
Exactly, and that's fine with mature cooperative players.  Back when I was dealing with 14-15 year olds, which included me, forget it!

I get what you guys are saying.  Of course, I understand it was that time period and who I was playing with that was the problem.  But I blame those da**ed articles for starting the whole thing.  And because of that
I have bad memories about the whole Dragon Mag new classes thing.  *shudder*

</whining>


hear what you are saying, but i STILL didnt have any problems like that. my game planning has always been "light" anyway, so i could pretty much steer the game whatever way i wanted. i constantly made stuff up and just winged it a lot of the time, so things like that i could deal with quite easily. if they were evil characters, i just changed round the perspective of the game, so there was no rescuing the princess.....it was all about greed/money/stuff etc

Al

ps. i wouldnt have allowed everyone to go the same character anyway, simple as that before the game even got underway.


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Post Posted: Tue Sep 04, 2007 1:24 pm 
 

AdderMcOne wrote:Al's shrew may have had 66 hps and have been able to renew itself twice daily.  Or it just may have had the cleave ability and forgot to use it as it was laughing it's arse off too hard?


the shrew only had 12hp. the encounter just got out of hand, because the players all knew that when it came to combat, i like it to happen quick so i give each a few seconds to react or they do nothing, so most generally come up with the first thing that pops into their head - sometimes its good and other times its unbelievably bad.

makes for some great encounters though and lots of fun how things can pan out.

Al


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Post Posted: Tue Sep 04, 2007 1:49 pm 
 

killjoy32 wrote:
1. 1e dragons are not too easy. they are prb only that way because a DM doesnt utilise what they have properly. if a party of PCs ever meets one of MY dragons....god help them, for me, they are amongst the elite monsters that you would prb meet on a very rare occasion - mostly if you were stupid enough.

2. nothing wrong with a dragon in a random encounter. after all there HAS to be a chance you might see one? but i always utilise it as an opportunity for something to happen or nudge the party in a direction i want etc.

Al


I had a dragon pop up in a random encouter once, but it was a Brass (i.e. good) dragon. I didn't feel like coming up with a situation to role-play it, and they were in a boat at the time, so I had it pick a large fish out of the water and cause their boat to swamp. great fun!


"We were put on this Earth to fart around."
                            - Kurt Vonnegut

  


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Post Posted: Tue Sep 04, 2007 1:50 pm 
 

AdderMcOne wrote:Al's shrew may have had 66 hps and have been able to renew itself twice daily.  Or it just may have had the cleave ability and forgot to use it as it was laughing it's arse off too hard?

Al's shrew was Lloth? 8O   Bet they didn't see that one coming.

 YIM  

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Post Posted: Tue Sep 04, 2007 2:34 pm 
 

Q1: Queen of the Demonshrew Pits?



  

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Post Posted: Tue Sep 04, 2007 3:43 pm 
 

deimos3428 wrote:Al's shrew was Lloth? 8O   Bet they didn't see that one coming.


i am currently trying to figure out an angle of how to get a portion of Q1 into Tegel Manor :)

Al


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Post Posted: Tue Sep 04, 2007 3:43 pm 
 

Traveller wrote:Q1: Queen of the Demonshrew Pits?


indeed :)

the time-less classic :)


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