gyg wrote:You know how to irritate people with rodents of unusual size - which means you must know a LOT
killjoy32 wrote:ah man thats easy. poor mike...wait til next time, i know JUST what buttons to press with him - its gonna be a ton of fun Al
Badmike wrote:Although the 2E dragons may seem overpowered to some, if you look at the various Dragon magazine articles published over the years, it looks like the powers that be merely took a lot of the suggestions in those articles and made them official, basically houseruling the 1E dragon up to 2E toughness. In particular, the extra attacks such as tail slap, kicks to the rear, wing buffet, plummet, and others I seem to remember being taken almost verbatim from Dragon magazine articles.
deimos3428 wrote:That's funny...I was pondering this thread offline, and came to a quite similar conclusion.Personally, I'd have preferred that they continue to add the information to Dragon articles, and not attempt to make it "canon" with a new edition. A lot of 2E was good, a lot was not so good, and it's easier for a DM to pick and choose if it's "unofficial".
Badmike wrote:I'm bringing a blaster rifle and grenades from S3 Barrier Peaks the next time!Mike B.
Badmike wrote:If you study a lot of the changes in 2E, particularly with certain spells, monsters, and magic items, a lot of it is either stuff that everyone had houseruled anyway, or ideas that were the subject of Dragon magazine articles the decade before.
sauromatian wrote:Many 1e players were unaware that rolling against an attribute stat was a house rule, used in a lot of Judges Guild product but not TSR. Until the 2e skills system, game functions were indirectly derived from attributes.
Cattledog wrote:I suppose that's why we had an easy transition to 2E...All of my players were Dragon subscribers. Every few months we were discussing using a new rule or trying some different option.We developed a good list of house rules.
Badmike wrote:We all were also....and had a lot of fun using the "unofficial" and "NPC only" characters in gameplay, but as player characters. Offhand, I remember the Archer, Bounty Hunter and Samurai all making appearances, and the Anti Paladin, Witch, Deathmaster and Incantrix as NPC bad guys.Mike B.
Agent Cooper wrote:Well, obviously others here had a better experience with these things.But I think that's mostly because I was in high school at the time, with some pretty immature people involved. So you can just imagine the situation:ME: Okay, what characters did you roll up?Players: Oh, we're all NINJAS, except Pat, he's an Anti-Paladin.ME: *GROANING INSIDE* Okay, whatever. You're in town, buying supplies...ANTIPALADIN: I kill the Shopkeep, and take his money...ME: Uhh...well, fine...the guard is raised, you hear many booted feet heading to towards the shopkeep's stall...NINJAS: We're throwing smoke bombs and grappling up the buildings so we can disappear on the roof and shoot shurikens at the guards...oh and they're poisoned shurikens. Plus they can't see us cuz of our hiding abilities...ME: Screw this, I'm gonna go play Intellivision...
killjoy32 wrote:bah and you would let em get away with that?sheesh if players wanted to be an ass like that, i would deal with it accordingly. just get a renevant of the shopkeep that'll soon shut em up Al