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The Six Second Rule...
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Grandstanding Collector

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Post Posted: Fri Jun 20, 2008 8:47 am 
 

good way of putting the point deim. wish i could be as constructive as that when i explain things.

i think battles are very chaotic and i just like them to role-play that way, thats why i press the PCs for quick action.

but there are many methods and everyone has their little thing that works for their game.

Al


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Post Posted: Fri Jun 20, 2008 8:58 am 
 

With my gaming group we rarely need any adherence to time rules.  If I'm on one side of the room I (role playing) cannot talk to other members of the group without shouting.  IF there are "surprise" events my DM keeps us moving.  Noone is checking their watch.  I could not stand that level of minutia in the game.  DM's have alot of options to get players moving.  In the now infamous "Tegel Manor Incident" Al just counted down, out loud, from 10 if he thought we were taking to much time.  I always found the time rules to bough down game play.

Martin

  

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Post Posted: Fri Jun 20, 2008 9:36 am 
 

I would rather occasionally count down out loud (Thereby warning the players of impending doom) than tell the PLAYERS that the PC's were just stabbed in the back while the PLAYERS were discussing the battle plan (Or lack thereof) 8O

I think its the right thing to do.
Sometimes.
On the other hand, sometimes the NPC's just wanna have fun......... :
and what could be more fun than eliminating those always pesky treasure thieving PC's? :twisted:


"Guys, I am starting to think Tegel Manor might be haunted..."
Stated by me as a PC during a run of Tegel Manor DMed by killjoy at NTRPGCon 2010

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