My two events:
Friday Morning at 10:00
Game Title : City of the Revenant
Game System :
OSR (OD&D)
Number of players: 5-7
Pre-generated characters provided (levels 9-11)
World/Setting: Shattered Norns; City of East Anchorage and the Plateau/City of the Revenant.
Game Info : a completely new adventure set in the iconic City of the Revenant setting originally released in the 1970s. The players will be provided preparation materials that they can use as much of (or as little of) as they want to review. Stranded caravan guards, they've been offered employment and great possibilities.
As always, substantial printed material will be provided players who participate. The material will be in
OSR format and will cover the City of the Revenant and the Plane of Ice. Substantial material will be available pre-convention but the material is broken into two volumes (volume two contains everything that would be a spoiler for a well prepared character).
Saturday Morning at 10:00
Game Title: Across the Sea of Stars
Game System: Pre-OSR (hit dice).
Number of players: 5-7
Pre-generated characters: 6HD, human, elf or dwarf, mage, fighter or cleric/bard.
World/Setting: Shattered Norns; Ostend, Starstrands.
Game info: a completely new adventure starting in domed port city of Ostend and entering into Starstrands on the way to the final adventure on the plane of fire. The game will run under a pre-OSR hit dice system, characters will choose their character class and race.
As always, substantial printed material will be provided players who participate. The material will be in 5th Edition format. It will cover Ostend and the entry into the Plane of Fire. It will also the complete rules for running a pre-OSR hit dice system (which takes only about three pages for fast, rules light play). Less than ten pages of pre-convention material. The rest will be provided to players after the run.
The pregens for City:
Pre-generated Characters
STR INT WIS DEX CON CHA AC HP Move
10th level Paladin
Human 15 15 13 17 15 17 ___ 61 12"
Lawful Good
Trade/Forest Elf, Dragon/Old Man/Celestial
Sword +1/+3 Undead (functions as a holy symbol as well)
Int 10/Ego 12, Speaks Dragon
Detect Traps/Secret Doors/Detect Evil
Plate +1, Large Shield +1
Potion heal 3d6 3 doses
Ebony Fly (24" mount)
11th level Mage
Shadow Elf 12 18 16 14 15 17 ___ 39 12"
Shadow Elf/Trade/Forest Elf/Dark Elf/Celestial
Lawful Good
Ring +3 protection
Ring of Spell Storing (3)
Scroll: Flying x2; Invisibility x2
Potion heal 3d6 2 doses
Stone Controlling Fire Elementals
Knife (
d3 damage) +2 to hit/+2 damage
11th level Cleric
Snow Dwarf 13 15 18 14 17 12 ___ 60 12"
High Dwarf/Trade Tongue/Celestial/Old Dragon.
Lawful Good
Hammer +1 Plate +2 Large Shield +2 (shield is also a holy symbol).
Hammer has healing (1d6+1 per charge). Lawful good alignment.
2D6 charges regained a day (maximum of 12 charges).
Potion heal 3d6 3 doses
Sling +1 to hit (no bonus to damage) and sling bullets.
Clay Mule (Construct).
11th level Thief (Skirmisher)
Forest Elf 09 14 13 18 10 10 ___ 39 12"
Forest Elf/Trade Tongue/Primal Creation/Battle Tongue/Sign Language
Neutral Good, Flaming Sword +3/+4/+5 (still +d6), leather armor, elven cloak.
Bracers AC 4, also store 30 hit points (no recharge away from the forests).
Boots of traveling and leaping.
STR INT WIS DEX CON CHA AC HP Move
7th/9th Fighter-Magic User
Human-Korlinth 16 14 11 12 17 12 ___ 57 12"
Trade/Old Man/Fire Lore Tongue/Celestial/Were Creature Patois
Lawful Good
Glass Chain Mail +1, Large Shield +3
Sword +1 to hit +0 to damage.
Ogre Strength Gloves (+3 to damage)
Fire Nimbus Ring +d3 to all attacks from fire nimbus, +6" to infravision.
Long bow and 20 silver arrows
Potion heal 3d6 3 doses
Clay Mule
9th Monk (Blue Lodge Assassin)
Human 15 13 18 14 17 12 2 34 20"
Lawful Good.
Bladed Staff (2handed weapon with parry, 1d10) +2 to hit, +2 to damage
Surprise on a 1 in 1d10
Open Locks 70%
Remove Traps 70%
Listen 1-4 on d6
Climbing 93%
Move Silent/Hide Shadows 70%
Speak Animals, Speak Plants
Trade/Minoan/Dragon/Old Man (lore tongue)/Celestial.
ESP has only a 7% chance of success; Immune to suggestion and hypnosis
5 attacks every two melee rounds 2d10 with empty hand, 1d10+6 with bladed staff.
Boots of Climbing and Speed
9th Ranger (Scout)
Human 18(10) 13 15 17 17 14 2 92 12"
Trade/Creatrix/Forest Elf/Were Creature Patois/Troll Patois
Chaotic Good
Long Bow of Speed
+3 Chain Mail, +1 Shield
Sword +2, +3 v. Shape changers
Ring of Animal Control
Potion heal 3d6 3 doses
Ring resist fear (+5 to saves vs. fear).
Tattoo, detect invisible 10' radius.
The Pregens for Across the Sea of Stars:
6HD choose class/race.