Deadlord39 wrote:I see the future. Half drow/half giant shrew creatures with Great Chew and Improved BackCling feats. That's if he runs 3Eeeew.
Indeed, good marketing demands constant re-presentation of product. Between ourselves Tolkien and I referred to this as the 'The Philosophy of Restlessness', and we agreed that although we personally didn't need it, it brought tangible results by way of sales. If a top is spinning you have to keep whipping it...
DungeonDelver wrote:You obviously don't read them often enough; the PHB was sent out without an index included, yes, but every other AD&D book does. Furthermore, the DMG has an index for the PHB in it.
killjoy32 wrote:mike has a nice surprise coming in the next adventure *edit* oh they will be entering Tegel Manor again, but redesigned by me and well guess where its going to be!you heard it here first folks. THEN lets hear him say SpellJammer sucks....he aint played it Al-style yet Al
FormCritic wrote:I don't know what assumptions "The Game Wizards" (ie: "guys who replaced Gygax") had about DM's and players and all that.What I do know is that 2nd Edition monsters had to be tougher in order to fix the power balance created by rules such as weapon specialization and all of the new spells first loosed in Unearthed Arcana.Basic D&D was also a major influence on 2nd Edition AD&D. The dragons in D&D could rock over the scaley chickens in AD&D.2nd Edition closed some of the gap between characters and monsters that had been created over the years. Giants were fun opponents in AD&D. They really got interesting in 2nd Edition...particularly when their speed was increased so that they could outrun the basic player character.
Badmike wrote:I'll jump out the first airlock I see.....Mike B.
Badmike wrote:One of the good things out of 2E was the powers that be basically just made offical all the dozens of house rules, Dragon mag articles, and unofficial suggestions made over the years because, let's face it, the 1E dragons had become giant lizards with a few breath problems.
deimos3428 wrote:I never found the 1E dragons to be underpowered in the least. Stat-wise, perhaps a little, but how often to you run into a dragon due to a wandering monster roll? It shouldn't happen.A ancient white dragon in 1E can have 56 HP MAX(Check out G2 for confirmation), AC3, and does 1-4x2 and 2-16 pts damage from claw bite. The breath weapon would do 56/28 pts of dmg. I had 1E druids with more HP at 9th level. I had 1E fighters or 9th level that could do that much in one round if they hit three times while hasted. I had 1st lvl fighters with better AC (plate and shield, anyone??????) A Dragonne, which isn't evena real dragon, could have more HP than an ancient white dragon. An OTYUGH can have 64 hp, for Gods sake. Do I need to go on? I'm depressing myself.In 2E, the same dragon would have 17 hd (for 136 hp, since I ALWAYS give my dragons max pts per lvl), doing 136/68 pts of damage from a breath weapon. He is AC -5, does 11-16x2 and 12-26 for claw/bite routine, PLUS additional attacks with the tail (12-22 pts + chance of stunning), wing buffets (10-16 + chance to knock prone), kicks (10-16 + knocked back 11-16 feet and chance to be knocked prone), not to mention the Snatch or Plummet attacks if they are flying, if he chooses. He has 30% Magic Resistance, innate abilities of Gust of Wind x3 daily, Wall of Fog x3 daily, is immune to normal missile weapons and I haven't even brought spell casting ability into the mix (1E white dragons only have a 5% chance to even use spells, while 2E ancient white dragons automatically get 3 mages spells they cast at 20th lvl.Folks, the white dragon is the P-word of the dragon clans...the other dragons are WORSE. An ancient Red Dragon (or god forbid a wyrm or great wyrm) should be able to wipe out a high level party unless they've really done their homework. The only time I've ever used an ancient red dragon in 2E, he killed 8 party members out of a frikken army of 12 characters (main characters and henchmen), average party member level of name level (9-12 or so), and loaded down with every spell, magic item and fire resistant device they could beg, borrow or steal. Two of the characters ended up having to be wished back into existance later (burned to crisp, nothing left) with a ring of wishes that had been stored back at one of the player's strongholds. 1E dragons are giant lizards with a breath weapon. 2E dragons will kick your ass in, and piss on your grave, then take a moment to read the morning's paper before taking on another unwise party of punks trying to mess with them.These things are really experienced and extremely intelligent. They should never be toe-to-toeing it with fighters, weapon-specialized or not! Where are the tricks? The traps? The minions? It's a DRAGON. The bad ass of the monster world. You shouldn't NEED any pissant little minions, tricks or traps to punk a 9th level party who is foolish enough to come into his lair. Any self respecting dragon would give you a look to curdle blood if you suggested what he needed was a pit trap there, and a falling boulder here, and a few gnolls guards there....Plus, no matter how experienced and super intelligent, at some point, the dragon is going to be toe to toeing if the adventurers are in it's lair...it's just the nature of the encounter business. See G2 and G3 for EGG examples of dragons in their lair.....If the final battle is a push-over, the characters weren't inconvenienced sufficiently on the way in to justify the dragon's existence in the first place. I'm not saying every dragon lair should be Tomb of Horrors, but really, not far off.
deimos3428 wrote:I never found the 1E dragons to be underpowered in the least. Stat-wise, perhaps a little, but how often to you run into a dragon due to a wandering monster roll? It shouldn't happen.
These things are really experienced and extremely intelligent. They should never be toe-to-toeing it with fighters, weapon-specialized or not! Where are the tricks? The traps? The minions?
If the final battle is a push-over, the characters weren't inconvenienced sufficiently on the way in to justify the dragon's existence in the first place. I'm not saying every dragon lair should be Tomb of Horrors, but really, not far off.
Badmike wrote:The saying "If it aint broke, don't fix it"? This was broke, and it was fixed. 2E can be dissed for a lot of things, but not for making dragons and giants much deadlier opponents.
deimos3428 wrote:Sorry, can't agree with you there. IMO, the 2E dragons are stupidly powerful. May as well just drop the stats entirely, and put a sign reading "plot device" over their heads.
FormCritic wrote:Dragons should be exactly that...plot devices.Of course, AD&D had stats for gods. The really tough gods had 300 hit points...so they could only be killed some of the time. So, it stands to reason that a dragon should be killed lots of the time...with a maximum of 88 hit points for the meanest chromatic dragon.Hopefully, 4th edition dragons will be mean as all get out!
Cattledog wrote:Dragons....I'm somewhere in the middle. I thought 1e dragons were just too easy. Tricks, traps, and minions are for evil wizards not greedy dragons, for me anyway. And a word about random encounters...What a way to destroy a campaign. Unless you want to teach you're party humility an ancient dragon probably shouldn't just show up, but that's just me.