Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:Anyone have any input on how this system can be made better? I realize it will technically weaken monsters with multiple attacks, but that can be offset by less XP or more damage per attack if the DM desires.As to why I want to complicate things , I strive for as much realism as possible in my campaigns, especially when it comes to combat.
grodog wrote in Random Thoughts or OT Chit-Chat Thread:Frank: there was an Attack Priority alt combat system published in Dragon #71, but I don't recall if it addressed the variable # of attacks per round vs. who got to swing first. Might be worth looking up.You can certainly also pull out AD&D's combat system and replace it with Rolemaster, Warhammer, C&S, etc. too. You might also check out the 3.x combat system, which was a bit more miniatures-oriented and tactical in scope vs. the more abstract 1e system.Allan.
Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:It's time to playBEATTHEGRODOG!!!!I will post details about an article I need to track down, and whomever finds it before Allan gets 1,000 g.p. and a 5% XP bonus for the month of April. Here goes:1. Pages 136-139 have lists of gemstone names and details: the categories are Fancy Stones, Precious Stones, Gem Stones and Jewels.2. Pages 143-146 are Art Objects (d100) and each lists an object with description and value. Stuff like electrum belt buckle, brass mug, gaming piece etc. Page 143 is the start of that part of the article.3. There is an icon of an open treasure chest in the upper outside corner of each page.Round One.........FIGHT!!
Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:Alas, that is not it. Is there a way to poll Dungeon mags?
benjoshua wrote in Random Thoughts or OT Chit-Chat Thread:Dragon Magazine issue #91 had a "Treasure Trove" pull-out section, and issue #99 had a Treasure Trove #2 article..... I am not where I can look at those right now.