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Post Posted: Tue Mar 19, 2019 1:43 pm 
 

Sort of off topic:

I am going to create a system which determines how many and what kind of attacks a creature gets every round. For example, a dragon gets claw/claw/bite/wing buffet/tail slap. It makes no sense that he gets that every round; if no one is behind him, or only on one side, he wouldn't get a tail slap/second claw respectively.
A better example is a ghoul He gets claw/claw/bite every round. Kinda seems dumb that he gets one swipe with each claw and a bite, same attacks every round. Clawing and biting are two totally different forms of attack. It makes it seem like he stands there and swings each claw, then attempts to bite. Instead, what I want to do is have a system where he definitely gets one claw attack, a chance for the second, and a chance for a bite. OR, he gets a definite bite, and chances for claws. Like this:

1. Roll to see if he claws/bites, or make an intelligent decision based on game factors. 50% chance for each claw, 50% chance to bite. Whichever type is rolled is the primary attack for that round.
2. He rolls claw. DM rolls the attack. It misses. He now rolls to see if a 2nd claw attack is possible (50%). He rolls a 43, and then hits with a 19. He rolls to see if a bite is possible and gets an 88. End of turn.
3. Next round, he rolls bite. It misses. He then rolls to see if claw attacks are possible (50% each). He gets a 33 and 71. He gets one claw attack, which hits.
4. Etc.

Obviously this only applies to things with multiple attacks. The DM also has to factor in common sense variables; if the ghoul has missed with six claw attacks in a row but hit with one bite, he will then rely on biting as the primary attack. Also, if there are multiple attacks, they are staggered through the round. Ex: On round 2, if the ghoul wins initiative against a fighter with 3/2 attacks per round, his claw goes first, then any additional claw. The fighter then attacks, then the ghoul's bite, then the fighter's second attack. If the fighter is using one weapon, he doesn't roll to see if he gets a second attack. If he is using sword and dagger, he gets 2 attacks with whichever he declares is his primary that round, then rolls to see if the "offhand" weapon gets an attack. I believe in the current system he automatically gets an offhand attack with the dagger.
Anyone have any input on how this system can be made better? I realize it will technically weaken monsters with multiple attacks, but that can be offset by less XP or more damage per attack if the DM desires.
As to why I want to complicate things :), I strive for as much realism as possible in my campaigns, especially when it comes to combat.


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Post Posted: Tue Mar 19, 2019 2:12 pm 
 

Makes sense and sounds a good idea Deadlord


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Post Posted: Tue Mar 19, 2019 2:31 pm 
 

Tx Ash, I appreciate the kudos. Once I get it written down and polished it will probably be easy to implement. Anyone else?


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Post Posted: Tue Mar 19, 2019 6:03 pm 
 

Changing things around to keep players' on their toes is a great idea. There is nothing the matter with there being a ghoul type that has fewer attacks per round. And your idea of a ghoul that ends up being better with a bite getting extra bite attacks is interesting. But I would be loathe to take any attacks away from an iconic creature such as a dragon. If a party has decided to attack from the front only, avoiding a tail attack in the process, the downside is they might all get caught in a breath attack.


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Post Posted: Tue Mar 19, 2019 9:53 pm 
 

Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:Anyone have any input on how this system can be made better? I realize it will technically weaken monsters with multiple attacks, but that can be offset by less XP or more damage per attack if the DM desires.
As to why I want to complicate things :), I strive for as much realism as possible in my campaigns, especially when it comes to combat.


Frank:  there was an Attack Priority alt combat system published in Dragon #71, but I don't recall if it addressed the variable # of attacks per round vs. who got to swing first.  Might be worth looking up.

You can certainly also pull out AD&D's combat system and replace it with Rolemaster, Warhammer, C&S, etc. too.  You might also check out the 3.x combat system, which was a bit more miniatures-oriented and tactical in scope vs. the more abstract 1e system.

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Post Posted: Thu Mar 21, 2019 9:46 am 
 

Pro Tip:  DO NOT use the Friday Night Firefight combat rules from Cyberpunk.

They are LETHAL.

I mean, sometimes you want a bit of realism in your RPG.  But not THIS much.   :)


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Post Posted: Fri Mar 22, 2019 9:29 pm 
 

That makes sense, I'll pull combat systems from all the RPGs I can and see what they offer.
One variation I thought of was to take the number of attacks a creature has and split that amongst the possible weapons based on rolls. Since a ghoul has 3, I'd start by rolling a d6. 1-4 means claw, 5-6 means bite. So three rolls of d6 could give me 3 claws, 3 bites, 2 claws/1 bite or 2 bites/1 claw. Less guessing and rolling. Statistically speaking, the ghoul does the same damage, but gameplay will end up being more realistic.
I probably shouldn't mention this, but the variation came to me in a dream yesterday morning. Morning dreams are where I solve 90% of tricky issues. Anyways, two guys in plate mail were fighting a ghoul; one had him in a chokehold and the other was in front of him with a dagger. The daggerman stabbed at the ghoul while it was struggling, opening a slash on his arm from which three purple 1's floated out and up. The ghoul lashed out at the guy with his claws, and tried to lean forward to bite him but the chokehold prevented it. He stopped struggling and said in an English accent, "Sir, would you mind releasing me so that I can complete my bite attack?". The choker had an Irish accent and said "Sure, and I'll be lettin' ya go, but ye'll be getting right back in after!". He let the ghoul go; the ghoul dusted himself off, said "Good on ya, mate" Australian-style and lunged at the other guy with a hundred fangs about five inches long. The fighter backpedaled and fell on his ass. The ghoul mumbled something and backed up two steps so the other fighter could chokehold him again. The guy on the ground got up and a voice said, "Round 2, FIGHT" just like the Mortal Kombat game. Then I woke up. Took me a bit to figure out why I had the dream, then I wrote down "cumulative attacks" on the notepad beside the bed that I keep there for dreams like that and went back to sleep. My notes sometimes make little sense, but I usually figure out what I intended.
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Post Posted: Fri Mar 22, 2019 9:31 pm 
 

grodog wrote in Random Thoughts or OT Chit-Chat Thread:
Frank:  there was an Attack Priority alt combat system published in Dragon #71, but I don't recall if it addressed the variable # of attacks per round vs. who got to swing first.  Might be worth looking up.

You can certainly also pull out AD&D's combat system and replace it with Rolemaster, Warhammer, C&S, etc. too.  You might also check out the 3.x combat system, which was a bit more miniatures-oriented and tactical in scope vs. the more abstract 1e system.

Allan.


You know, the fact that you can pull a Dragon #71 article out of your butt like that is a little disturbing. Thanks for the tip!


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Post Posted: Sun Mar 24, 2019 2:22 am 
 

It's time to play

BEAT
THE
GRODOG!!!!

I will post details about an article I need to track down, and whomever finds it before Allan gets 1,000 g.p. and a 5% XP bonus for the month of April. Here goes:

1. Pages 136-139 have lists of gemstone names and details: the categories are Fancy Stones, Precious Stones, Gem Stones and Jewels.
2. Pages 143-146 are Art Objects (d100) and each lists an object with description and value. Stuff like electrum belt buckle, brass mug, gaming piece etc. Page 143 is the start of that part of the article.
3. There is an icon of an open treasure chest in the upper outside corner of each page.

Round One.........FIGHT!!


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Post Posted: Sun Mar 24, 2019 11:52 am 
 

Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:It's time to play

BEAT
THE
GRODOG!!!!

I will post details about an article I need to track down, and whomever finds it before Allan gets 1,000 g.p. and a 5% XP bonus for the month of April. Here goes:

1. Pages 136-139 have lists of gemstone names and details: the categories are Fancy Stones, Precious Stones, Gem Stones and Jewels.
2. Pages 143-146 are Art Objects (d100) and each lists an object with description and value. Stuff like electrum belt buckle, brass mug, gaming piece etc. Page 143 is the start of that part of the article.
3. There is an icon of an open treasure chest in the upper outside corner of each page.

Round One.........FIGHT!!


LOL.

Sounds like Greenwood's "Treasures Rare and Wondrous" in Dragon #80, but per the DragonDex (where I looked up the Attack Priority issue #---I definitely didn't have that one memorized ;) ) it starts on page 30, so I'm not sure that it really fits your pagination, Frank ;)

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Post Posted: Mon Mar 25, 2019 4:20 am 
 

Alas, that is not it. Is there a way to poll Dungeon mags?


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Post Posted: Mon Mar 25, 2019 9:16 am 
 

Because of my new-found interest in the John Carter series, I bought the complete set of John Carter, Warlord of Mars comics published by Marvel.  There are 28 issues plus three annuals total in the set.  In the same way that movies are often disappointing relative to the book(s) it's based on, the comics were similarly disappointing.  They weren't bad, but they weren't great.  There's some decent contributors to the series including Dave Cockrum and Frank Miller briefly.  The series doesn't try to do a Classics Illustrated version of the original books, but mostly breaks new ground.  According to the first writer/editor in the series, Marv Wolfman, "the Carter stories will take place between paragraphs three and four in Chapter 27 of A PRINCESS OF MARS."  In the book, there is a nine year gap where they provide new stories, races, and adventures.  There are a few issues however where they retrace the original stories, like Annual #2, for example.  This series was published from 1977 to 1979.  Issues 1-28 feature a lot of ads, about one fourth of each issue, but some of the ads were interesting in their own way, at least for the first couple of issues.  The Annuals were considerably longer. If you really like John Carter stories, they might be worth a gander, but the set will likely set you back around $50 or more for decent condition issues.  I'm glad I read them, but I already have my set for sale on eBay.   :?


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Post Posted: Mon Mar 25, 2019 11:20 am 
 

Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:Alas, that is not it. Is there a way to poll Dungeon mags?


You can search Dungeon magazine descriptions at PurpleWorm.org - Dungeon Magazine Index but they don't have a similar search for Dragon articles.  Your best bet is to search via a Windows directory-level search across all of the PDFs from your Dragon Archive.

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Post Posted: Mon Mar 25, 2019 11:39 am 
 

Deadlord wrote in Random Thoughts or OT Chit-Chat Thread:Alas, that is not it. Is there a way to poll Dungeon mags?


Dragon Magazine issue #91 had a "Treasure Trove" pull-out section, and issue #99 had a Treasure Trove #2 article.....  I am not where I can look at those right now.   :?


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Post Posted: Mon Mar 25, 2019 7:37 pm 
 

Ummm... I don't think Dragon and Dungeon mags had that many pages. At least not that I recall.

The chest in the corner reminded me of the 2E rule books, but I didn't see anything that matched under those page numbers.


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Post Posted: Wed Mar 27, 2019 5:11 am 
 

There are many references to Forgotten Realms in the gem descriptions. One treasure item is a ring of pierced Waterdhavian coins.
Page 145 has a picture of a hand holding a sceptre and a throne with the words "The personal heraldic device of the High Imperceptor of Bane".
Page 146 has a picture of four charging lancers that look like they are straight out of Genghis Khan's horde. Same as the cover of The Horde boxed set.


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Post Posted: Wed Mar 27, 2019 5:13 am 
 

benjoshua wrote in Random Thoughts or OT Chit-Chat Thread:
Dragon Magazine issue #91 had a "Treasure Trove" pull-out section, and issue #99 had a Treasure Trove #2 article.....  I am not where I can look at those right now.   :?


I checked them, no luck. I am positive now it comes from a Forgotten Realms product. Several times it mentions the DMG.


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Post Posted: Thu Mar 28, 2019 5:24 pm 
 

SCORE!!

Once I thought FR, I thought about which products would reference/supplement the DMG. Not the boxed sets, those books have a banner. Nothing area-specific. Then I had it. Forgotten Realms Adventures.


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