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Post Posted: Thu Aug 30, 2007 8:56 pm 
 

g026r wrote:
Speaking of the GA series, what the hell is up with the cover to GA1?  It's like someone told the artist "Okay, we want you to draw Mike Grell's Warlord character on a horse.  Yeah, just like that, but could you place it underwater and turn the horse into an aquatic creature?  Some sort of 'sea horse', if you will." :roll:

I'm particularly amused by the coral/rock in the foreground that covers where a horse's rear legs should be.  It's as if even the artist couldn't figure out exactly how the horse is supposed to transition to fish.


LOL. If you think the cover picture is bad, read the adventure...and the rest of the GA series..or don't, and save a few braincells.  At this point a lot of 2E stuff read like really bad tournaments that had been inexpertly turned into a lame one shot adventure...

But yeh, it's a bad cover.  I think the Lakings drew most of the "clip art" in the core rulebooks that Mark hates so much.

Mike B.


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Post Posted: Thu Aug 30, 2007 9:00 pm 
 

Cattledog wrote:In 25 years worth of gaming, I've played in Greyhawk, the Realms, and a single homebrew world. I DMed the WOG & FR campaigns while one of my players DMed his creation. We had the same 8 players for all that time with a hiatus of about 2 years. All of my players liked the Realms and only I liked Greyhawk. I have to admit that I really prefered Carl Sargent's vision of Greyhawk and found Zeb Cook's Greyhawk Wars story to be one of the best works of gaming fiction I ever read.

The point of my earlier commentary about 1st/2e was that the editions were nearly identical. I have a harder and harder time actually considering it and it's new incarnations to be genuinely D&D/AD&D. When thinking of the word "edition" you think of steps in an evolution. The changes in 3/3.5 and soon to be 4.0 are more like punctuated equilibrium or speciation rather than microevolution.

P.S. Watch out for 4.1 rather than 4.5 just in case of alot of changes...


When it came out, the From The Ashes setting got lots of complaints and negative comments from online pundits. All the criticism boiled down to "You changed up the WOG".  People weren't even happy that the setting had been brought back...more than one poster was quoted as saying "I'd rather not ever have another WOG product than this trash".  Never understood why.  I always liked it and thought it would be a pretty compelling setting.  As a matter of fact, I incorporated some of the concepts into my original gaming group's campaign game, which still meets about once a year or so (their characters are all retired and have fortresses all over Geoff).  The past few meetings they have been battling the occupying forces of giants and worse trying to win back their strongholds...

Mike B.


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Post Posted: Thu Aug 30, 2007 9:51 pm 
 

Badmike wrote:

Plus, had you REALLY even done anything if you killed a 1E Giant or Dragon?  Please.  I've swatted puppies that were more menacing than the typical 1E giant lizard with a breath weapon.... :wink:

Mike B.


I read once a good description of the differences in the AD&D/D&D versions which addressed the subject of the weaker iconic creatures in 1E. Even Lolth in Queen of the Demonweb Pits had something like 66hp, an amount a reasonably high level party could dish out in 1-2 rounds.

Essentially, they pointed out that 1E was built with assumptions that the DM was in more of an adversarial role than later editions, and also trusted the DM to be a good tactician. Coming from its wargame roots, part of the fun for DMs would be utilizing the monster's capabilities in such a way that it could be an even match for a powerful party because of how the DM played it.

The creature was weaker and the DM had to play smart and tough tactically.

2E relieved DMs from having to be a tactical genius to stand up to the party, making the creatures tougher and giving them the hitpoints they need to survive longer.

2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation.

  


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Post Posted: Thu Aug 30, 2007 10:32 pm 
 

Badmike wrote:Ru Emerson

Wonderful author.

A dream team-up for me would be for Ru to join those two other extremely talented authors, Brian Herbert and Kevin J. Hackerson ... um, Anderson, for the next Dune seq—

Ah, almost made it. The goal was to finish this post without laughing out loud.

Only once have I finished a book and honestly thought, with no kidding around whatsoever, that I clearly had more talent than the author. That book was written by Ru Emerson.

Okay, wait: where were we?

Oh, yeah. D&D 4e is a cash-grab; none of the arguments I've read here concerning WotC's need to "re-invent D&D" have been in the least compelling. The online component is doomed to failure. Gleemax is unspeakable. No one in possession of their faculties is going to pay for online Dragon and Dungeon content. There will be no fifth edition ... or, at least, none produced by WotC/Hasborg.

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Post Posted: Thu Aug 30, 2007 10:36 pm 
 

I stopped caring about D&D in 2002, when I first heard of the imminent release of "3.5." Sure, a company wants to make money and grab as many people's wallets as they can, but they can do that in all manners of ways... and it doesn't have to be the Microsoft school of "people love our stuff, warts and all." Its actually horrendous business, but the average person is ignorant, or, more accurately, doesn't care if they are being duped... usually because they don't even know it.


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Post Posted: Thu Aug 30, 2007 11:13 pm 
 

dave wrote:
I read once a good description of the differences in the AD&D/D&D versions which addressed the subject of the weaker iconic creatures in 1E. Even Lolth in Queen of the Demonweb Pits had something like 66hp, an amount a reasonably high level party could dish out in 1-2 rounds.


However, she also had AC-10, and was able to heal herself at will at least twice (?) daily, so she effectively was a lot more powerful than she looked.  But yeh never understood why they just didn't give her 200 hp.  

Essentially, they pointed out that 1E was built with assumptions that the DM was in more of an adversarial role than later editions, and also trusted the DM to be a good tactician. Coming from its wargame roots, part of the fun for DMs would be utilizing the monster's capabilities in such a way that it could be an even match for a powerful party because of how the DM played it.


Makes sense..although IMO it's just a end run instead of straight up the middle.  As in "If dragons are our flagship baddie, let's make them so bad ass that players start pissing their pants when they hear the word "dragon" mentioned by the DM in any context". Instead, my players used to hack through them like the big lizards they were...often taking very little damage in the combat.   The 2E versions seem to be a pretty good reaction to the "If these guys are supposed to be so tough, let's MAKE them tough" statement someone must have made in Monster Manual discussions once upon a time.  A properly played 2E ancient dragon can pretty much wipe it's ass with even a prepared high level party.  I don't even know what they've done with dragons in 3E, but I can only assume they have gotten even tougher?

The creature was weaker and the DM had to play smart and tough tactically.

2E relieved DMs from having to be a tactical genius to stand up to the party, making the creatures tougher and giving them the hitpoints they need to survive longer.

2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation.


That actually makes a lot of sense...can't believe I never heard/read that before.

Mike B.


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Post Posted: Fri Aug 31, 2007 5:53 am 
 

D&D: the gathering.. ahahah priceless!

What? there's a mormon rpg? wow.. awesome. That sounds so utterly bizzare and twisted. I shall have to try to introduce the mormons to rp, i'm trying slowly but at the moment we're having fun discussing vengful god vs loving god. Ahhh I love having people come round to engage in religious debates of their own volition, it's so wierd. Of course, i'm to nice to really break them.

The gender thing annoys me actually, as a female gamer I quite honestly have never ever cared that the pronouns were "he" I mean for gods sake, its a perfectly good pronoun. Given that 1: most gamers are male and 2: "he" is a generic pronoun used in most cases where gender is uncertain because it's more polite than "they" or "it".
Damn this political correctness, kill it! kill it I say!
It's wierd because I don't even really read the pronoun part as anything but a well.. pronoun. Maybe english needs a gender neutral word like the germans have, yeah. Xze or something equally as silly. It wont be long till someone seriously suggests it. Damn them. -_-
WOD did it fairly well with the alternating, heck, I have baby books that do that chapter by chapter when referring to the baby hahaha. I do find it funny though that they need to put a disclaimer at the begining explaing that "he" means "he or she". I mean it's kinda obvious isn't it?
Besides, I tend to play male characters anyway. Amusingly, i'm known for screaming "I'm a man damnit" halfway through a society game and getting stared at by everyone else who didn't catch the discussion beforehand. The party were considering using my character as bait to catch a serial killer who preyed on young women, completely forgeting for the moment that I was playing a male character. Ahh, good times, good times.
(sorta like the "i'm gonna go off with the stripper" "she's not a stripper she's a prostitute" "I'm a porn star damnit!" conversation, but that's a different story)

2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation."


- Yeah, that. Horay for storylines! I personally never got the "dm against the party" thing, I played to well.. play.. not mess up the gm's plot intentionally and piss them off. Heck, I can't be that mean to my players. I once killed off a party member off screen during downtime though, she pissed me off so I killed her character and ended the game with everyone else going off and doing cool shit while she, she just died in an undignified manner. Ahhh. Her boyfriend never forgave me for that, but he's a jerk so that's ok.

Sadly, with each new addition you'll get old fans up in arms. The OD&D players hated AD&D, the AD&D players hated 2nd ed, they hated 3rd ed who in turn will hate 4th ed. It's just what happens. Don't like the new edition? fine, play the old one. there's plenty of material for each edition to keep even the less creative GM happy and busy for a long long time.
I also don't like the "subscription for online content", I think it's crap and screams "MMORPG" but alas, what can we do? I know, not pay for it! huzzah.
As I said earlier, i'll have a read through 4th ed and see if anything actually interests me then likely steal it and add it to homebrew rules, mwhahaha. I can't justify buying a whole lot of new books unless the system is so radically different and exciting that I can't help but do so. But I doubt it will be, it'll likely be the same old junk recycled and given a new pair of clothes so to speak. Maybe they'll have a couple of good ideas, and those i'll happily steal, but on the whole, I doubt it'll add anything revolutionary or new to the D&D game. 3.5 works perfectly well for what I want it to do, so meh.. I doubt i'll bother upgrading.

and hey, I like spelljammer! it's bizzare and silly and sooo asking for a party of people to just take the piss. As we did, renaming the entire crew because they had dumb fantasy names we couldn't remember and "giggles" and "goulash" were better names anyway. There was also a talking beaver, but that was just wierd.
We had a great time in our spelljammer campaign, it was silly and chaotic and full of utter stupidity but damnit, that's what D&D in space asks for! Plus we had some great tactics for a party consisting of two rogues and an illusionist (ahahah, we so bypassed 90% of the combat with creative uses of silence and invisibility. The gm was amused.)

Death to Elminster and Drizzt though! eww. just.. ewwww.


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Post Posted: Fri Aug 31, 2007 8:35 am 
 

flying_purple_monkfish wrote:Maybe english needs a gender neutral word like the germans have, yeah. Xze or something equally as silly. It wont be long till someone seriously suggests it. Damn them. -_-


I've seen several seriously proposed.  They're all either silly, unwieldy, or work only in print as they're pronounced exactly like one of the gender-specific ones (though spelt much sillier).

and hey, I like spelljammer!


And here I thought that Spelljammer fans were mythical creatures. ;)

  

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Post Posted: Fri Aug 31, 2007 8:41 am 
 

Drizzt isn't bad. I found a book in that newest Hunter's Blade trilogy, and I kind of (gulp) enjoyed the entire series. I can't wait for the new Drizzt books to come out. And yes, that will be one of my FEW WoTC purchases in the next year.

And yes, I know it is all incredibly "easy reading." Doesn't even hold a candle to some of the "great" fantasy stories, but is entertaining none the less.

Elminster can jump off a bridge though...:)


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Post Posted: Fri Aug 31, 2007 8:45 am 
 

Badmike wrote:I find this thead so interesting because obviously everyone's experiences were differnet based on not only when you started playing, but geographical location.  For example, Mark, after the release of 2E I couldn't recall a SINGLE Greyhawk campaign I saw anyone run for, oh, the next five years at least.  Everyone had something going in a corner of the Realms, though.

Heh.  My experiences were different, but keep in mind we played with largely "used" books -- our group was essentially a bunch of anachronistic grognards.  No matter what we played, it was Greyhawk in all but name.  Lankmar, FR, Dragonlance -- were thought of as Greyhawk with funny hats.  In the early 90s, we were playing a hybrid of Greyhawk/FR with 1E.  I picked up the 2E rulebooks, we all looked through them, especially the FR hardcover, but we never actually used the material as "2E".

I also picked up the two new Greyhawk boxed sets (City of Greyhawk and From the Ashes, somehow I missed WARS).  Unlike the rest of the universe, I actually liked them!  At least, it was "official" material that the other DMs didn't already know, and therefore incredibly useful.  As necessary, I converted stuff back to 1E, or ignored it outright.

I also picked up the Birthright campaign, went "ooh shiny" and then never actually played it.  (A lot of the stuff I bought ended up being seed material for my own campaign setting.)

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Post Posted: Fri Aug 31, 2007 9:03 am 
 

Maybe english needs a gender neutral word like the germans have


Here's an interesting article about how "they" originally was an acceptable gender neutral pronoun.  I think it is much less annoying and artificial than the other options.

  

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Post Posted: Fri Aug 31, 2007 9:57 am 
 

Drizzt was a joke. He was the prototype for the typical 3E character. A dual scimitar-wielding, light-loving Drow with a Cougar sidekick. I'm sure he has the Great Cleave feat.


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Post Posted: Fri Aug 31, 2007 10:07 am 
 

I've always gotten the feeling that Salvatore looked at Elric and went "You know, this would be a really good character if he wasn't such a wuss." -- and thus Drizzt was born. :roll:

I've known several DMs who have banned drow entirely (even as NPCs) from their campaign worlds because of it.  Unfortunately, I've also known several who filled their world with the buggers because of it.

  

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Post Posted: Fri Aug 31, 2007 10:40 am 
 

FormCritic wrote:I'm having fun inventing insulting metaphors but my point is this....


BADMIKE: "2. Spelljammer.....D&D in space, blow me so very, very hard, thank you please....
6. Player's Packs: A niche product....for retards. Everyone wants a plastic lunchbox shaped piece of shit to hold their D&D stuff, right?"

Dear God!  You guys are killin' me!  Oh, man  LOLOLOLOLOL!
  :lol:

..I love this site.

  

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Post Posted: Fri Aug 31, 2007 10:41 am 
 

Agent Cooper wrote:
BADMIKE: "2. Spelljammer.....D&D in space, blow me so very, very hard, thank you please....
6. Player's Packs: A niche product....for retards. Everyone wants a plastic lunchbox shaped piece of shit to hold their D&D stuff, right?"

Dear God!  You guys are killin' me!  Oh, man  LOLOLOLOLOL!
  :lol:

..I love this site.


mike has a nice surprise coming in the next adventure :)

*edit* oh they will be entering Tegel Manor again, but redesigned by me and well guess where its going to be!

you heard it here first folks. THEN lets hear him say SpellJammer sucks....he aint played it Al-style yet :)

Al


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Post Posted: Fri Aug 31, 2007 10:59 am 
 

Why do I get a feeling that the giant space hamsters are going to become just one of a group of giant space mammals? :lol:

  

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Post Posted: Fri Aug 31, 2007 11:12 am 
 

I see the future. Half drow/half giant shrew creatures with Great Chew and Improved BackCling feats. That's if he runs 3Eeeew.


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Post Posted: Fri Aug 31, 2007 11:26 am 
 

Badmike wrote:For god's sake the books don't even have a INDEX......!


You obviously don't read them often enough; the PHB was sent out without an index included, yes, but every other AD&D book does.  Furthermore, the DMG has an index for the PHB in it.

  
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