g026r wrote:Speaking of the GA series, what the hell is up with the cover to GA1? It's like someone told the artist "Okay, we want you to draw Mike Grell's Warlord character on a horse. Yeah, just like that, but could you place it underwater and turn the horse into an aquatic creature? Some sort of 'sea horse', if you will." I'm particularly amused by the coral/rock in the foreground that covers where a horse's rear legs should be. It's as if even the artist couldn't figure out exactly how the horse is supposed to transition to fish.
Cattledog wrote:In 25 years worth of gaming, I've played in Greyhawk, the Realms, and a single homebrew world. I DMed the WOG & FR campaigns while one of my players DMed his creation. We had the same 8 players for all that time with a hiatus of about 2 years. All of my players liked the Realms and only I liked Greyhawk. I have to admit that I really prefered Carl Sargent's vision of Greyhawk and found Zeb Cook's Greyhawk Wars story to be one of the best works of gaming fiction I ever read. The point of my earlier commentary about 1st/2e was that the editions were nearly identical. I have a harder and harder time actually considering it and it's new incarnations to be genuinely D&D/AD&D. When thinking of the word "edition" you think of steps in an evolution. The changes in 3/3.5 and soon to be 4.0 are more like punctuated equilibrium or speciation rather than microevolution.P.S. Watch out for 4.1 rather than 4.5 just in case of alot of changes...
Badmike wrote:Plus, had you REALLY even done anything if you killed a 1E Giant or Dragon? Please. I've swatted puppies that were more menacing than the typical 1E giant lizard with a breath weapon.... Mike B.
Badmike wrote:Ru Emerson
dave wrote:I read once a good description of the differences in the AD&D/D&D versions which addressed the subject of the weaker iconic creatures in 1E. Even Lolth in Queen of the Demonweb Pits had something like 66hp, an amount a reasonably high level party could dish out in 1-2 rounds.However, she also had AC-10, and was able to heal herself at will at least twice (?) daily, so she effectively was a lot more powerful than she looked. But yeh never understood why they just didn't give her 200 hp. Essentially, they pointed out that 1E was built with assumptions that the DM was in more of an adversarial role than later editions, and also trusted the DM to be a good tactician. Coming from its wargame roots, part of the fun for DMs would be utilizing the monster's capabilities in such a way that it could be an even match for a powerful party because of how the DM played it.Makes sense..although IMO it's just a end run instead of straight up the middle. As in "If dragons are our flagship baddie, let's make them so bad ass that players start pissing their pants when they hear the word "dragon" mentioned by the DM in any context". Instead, my players used to hack through them like the big lizards they were...often taking very little damage in the combat. The 2E versions seem to be a pretty good reaction to the "If these guys are supposed to be so tough, let's MAKE them tough" statement someone must have made in Monster Manual discussions once upon a time. A properly played 2E ancient dragon can pretty much wipe it's ass with even a prepared high level party. I don't even know what they've done with dragons in 3E, but I can only assume they have gotten even tougher?The creature was weaker and the DM had to play smart and tough tactically.2E relieved DMs from having to be a tactical genius to stand up to the party, making the creatures tougher and giving them the hitpoints they need to survive longer.2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation.
dave wrote:I read once a good description of the differences in the AD&D/D&D versions which addressed the subject of the weaker iconic creatures in 1E. Even Lolth in Queen of the Demonweb Pits had something like 66hp, an amount a reasonably high level party could dish out in 1-2 rounds.
Essentially, they pointed out that 1E was built with assumptions that the DM was in more of an adversarial role than later editions, and also trusted the DM to be a good tactician. Coming from its wargame roots, part of the fun for DMs would be utilizing the monster's capabilities in such a way that it could be an even match for a powerful party because of how the DM played it.
The creature was weaker and the DM had to play smart and tough tactically.2E relieved DMs from having to be a tactical genius to stand up to the party, making the creatures tougher and giving them the hitpoints they need to survive longer.2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation.
2E also assumed DMs were there to run storylines and campaigns for the players and would be in less of a me against them situation."
flying_purple_monkfish wrote:Maybe english needs a gender neutral word like the germans have, yeah. Xze or something equally as silly. It wont be long till someone seriously suggests it. Damn them. -_-
and hey, I like spelljammer!
Badmike wrote:I find this thead so interesting because obviously everyone's experiences were differnet based on not only when you started playing, but geographical location. For example, Mark, after the release of 2E I couldn't recall a SINGLE Greyhawk campaign I saw anyone run for, oh, the next five years at least. Everyone had something going in a corner of the Realms, though.
Maybe english needs a gender neutral word like the germans have
FormCritic wrote:I'm having fun inventing insulting metaphors but my point is this....
Agent Cooper wrote:BADMIKE: "2. Spelljammer.....D&D in space, blow me so very, very hard, thank you please.... 6. Player's Packs: A niche product....for retards. Everyone wants a plastic lunchbox shaped piece of shit to hold their D&D stuff, right?" Dear God! You guys are killin' me! Oh, man LOLOLOLOLOL! ..I love this site.
Badmike wrote:For god's sake the books don't even have a INDEX......!