The Acaeum Dungeons & Dragons
Collecting Forums

Just picked up 4th edition
Post new topic Reply to topic Page 7 of 7123, 4, 5, 67
Author

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 8079
Joined: Jun 23, 2003
Last Visit: Jun 24, 2026
Location: DFW TX

Post Posted: Tue Oct 14, 2008 9:55 am 
 

MadMaligor wrote:I will risk a little fuel on the fire and say that as one of the few "old school" 4E lovers who lurks here from time to time, I think two misconceptions keep popping up.  I will preface this by saying nothing, and I mean nothing, replaces 1st Edition or earlier D&D gaming systems.


1.  There is no roleplay in 4E.

2.  Old people, especially old school 1st Ed (or earlier) peeps wont like it.

There is a ton of roleplay in 4E and its supported, and you can remove the entire debate that is the skill challenge/check system if you want to (I kept it but have changed a number of things to accomodate a much more communicative approach than relying on dice entirely after we found the dice approach a bit too gamey about 6 or 7 sessions in).  Please take your least prized 1st Ed DMG out and whack the next person that says changing game rules or mechanics to suit your experience is a bad thing, tell them Mal said hello.



I never understood the no roleplaying charge anyway, as you can put as much or as little roleplaying in any game you wish...heck, we used to roleplay our way through Outdoor Survival back when we were kids.

Whether or not a game encourages or supports roleplaying is another thought entirely, but if you have been gaming awhile it shouldnt be an issue.

Mike B.


"THE MORE YOU THINK ABOUT WHY i DONE WHAT i DONE THE MORE i LAUGH" Cougar
"The Acaeum hates fun" Sir Allen
"I had a collecting emergency" Nogrod
Co-founder of the North Texas RPG Con
NTRPGCON

 WWW  

User avatar

Long-Winded Collector
JG Valuation Board

Posts: 3823
Joined: Jul 12, 2007
Last Visit: Dec 17, 2021

Post Posted: Tue Oct 14, 2008 2:49 pm 
 

MadMaligor wrote:
I can see why one might say that, and I respect your views Ser.  However, I think it really comes down to play style and your DM.  If the DM is a student of the mechanic and can adjust on the run during combat, once your players get to know their abilities and begin coordinating with each other, combat time is halved (easily)  and becomes very quick paced.  But there is definately a learning curve.

Our battles now are fast.  At the start of H1 we were sloooooow, 1 hour plus easy a battle, now its under a half hour and we are well into H2...which btw...is a decent module, tons of room for fleshy bits and I did a good bit of tweaking on the storyline that can really be spiced up with some minimal DM homework.  I cant wait for H3 though.

The best way to describe it is a very complex game of speed chess.  The only thing that bogs us down is the actual set up (map/drawing, miniatures, any extra encounter log I might have to do on the fly),  and roleplay during combat (which no one minds because those are usually the best parts).

Now I put the roleplay bit in bold for a reason.  I have seen three out of four gaming sessions now as a spectator where combat was way to dice heavy for my taste.  By that I mean the participants got way to bogged down in specifics (like I used to before the six second rule...thanks to members of this forum btw...talk about changing our game!!!)  It seemed like all they did was talk and think about what they were going to do and hold their hands on miniatures unwilling to release like a slow chess game, while considering all the options.  Then boom rolling dice and finding out if their well laid plans went good or bad.  While they all seemed to be having fun, it was more like a symphony than combat.  Everyone playing different notes and instruments in the hopes that it harmonized into something beautiful.

If your the kind of guy or gal who likes board games, then that type of play might suit you just fine, but its not really my D&D cup of tea....now if we were playing Stratego??!!  :lol:

With the advent of the six second rule we found that a few things happened.  First, players became much more aware of what other people were doing, and where they were on the mat, so they could react when it was their turn.  Second, it forced them all to memorize what they could and could not do instead of looking at character sheets.  Last but not least, it made combat very hectic and people started shouting (or I should say talk very fast and very loud)...which in an odd way actually made sense as I came up with the "In character" speech rule during the 6 seconds, so players would not table talk but react in form.

That darn rule should be in every edition as D&D RAW, period....in my humble opinion anyway.

So our combat board games turned into something much more akin to 1st edition than we had imagined.  In fact, we often comment outside of game that the only true differences are healing surges and character/monster survivability.  Those are just our experiences though, because like I said up front, its really about play style and your DM.

=)

Mal


All this "Any version of D&D can be roleplayed" or even more "any version of D&D is as good as another" is very egalitarian but not true.

The worst thing about 4e is that an entire generation of newbies is going to think that this emasculated version of an RPG is what roleplaying actually is and not a sad and pathetic monstrosity, like some 4th generation hillbilly nightmare out of Deliverance.

4e can be roleplayed as the gaudy chrome plated pimp-daddy of a game that it is or simply played as a heroquest style boardgame which it should have been in the first place.

Have fun with it by all means, but I can hear those banjos playing.

  


Active Collector

Posts: 97
Joined: Feb 04, 2006
Last Visit: Jun 06, 2009
Location: Sacramento CA

Post Posted: Sat Oct 18, 2008 7:07 am 
 

JasonZavoda wrote:
All this "Any version of D&D can be roleplayed" or even more "any version of D&D is as good as another" is very egalitarian but not true.


Any version can be roleplayed, and any version is as good as another, depending on who your with and what your comparing.  It is true because its a matter of playstyle and taste (or opinion if you will), there are no absolutes when it comes to that kind of thing.

Now it most certainly is not normaly a friendly topic of discussion, because this board is about 1st edition and earlier D&D collectables.  I would defend this boards position on the subject btw, for someone trying to incite or flame about how good another edition is.  I hope I am coming across clearly as neither a supporter that 4th is better in any way, or a proponent of the 4th edition mechanic as being superior.  Because I do so love what this board does and am very aware of its politics.

Having said that, 4th edition is clearly a topic of interest and worthy of a thread or two to change up the pace so long as we all stay friendly hehehe  :lol:

JasonZavoda wrote: The worst thing about 4e is that an entire generation of newbies is going to think that this emasculated version of an RPG is what roleplaying actually is and not a sad and pathetic monstrosity, like some 4th generation hillbilly nightmare out of Deliverance.

4e can be roleplayed as the gaudy chrome plated pimp-daddy of a game that it is or simply played as a heroquest style boardgame which it should have been in the first place.

Have fun with it by all means, but I can hear those banjos playing.


See now I think your talking about this generation, and not 4th edition.  Now THAT I would agree with you on.  Its not 4th editions fault if kids today toss away a ton of written content on roleplay (btw alot more than some previous editions I might add).  Its the kids fault...or if you really want to point a more accurate finger, its our fault.

I know this because the first time I allowed my youngest nephew to play (17 year old great kid kinda a sports nut) he was your average powergamer.  As time went on and the other adults got into the roleplay spects, he seemed bored at first.  Then as I encouraged him to participate he really got into his character and went deeper than the abilities or equipment he possesed.

If we allow our children or younger family/friends a chance to experience what we experienced, and pass that on, then it wont matter what edition they are playing.

I know my opinion may be in the minority, but I think its more our fault than TSR's or WotC's that roleplay is being lost to the Pokemon style gameplay.  By "our" I mean adult roleplayers as a whole.


Okay, I can't help but ask, but what exactly is a "potato wedger"? - bclarkie

  

User avatar

Active Collector

Posts: 35
Joined: Oct 05, 2005
Last Visit: Jun 22, 2015

Post Posted: Sat Oct 18, 2008 1:07 pm 
 

MadMaligor wrote:
I know my opinion may be in the minority, but I think its more our fault than TSR's or WotC's that roleplay is being lost to the Pokemon style gameplay.  By "our" I mean adult roleplayers as a whole.


Although I chose only to have a snippet of your post quoted, I concur with you. WotC is only trying to make a product that can appeal to their current audience, thereby allowing them to make a profit. It only makes sense to do this.

The fact of the matter is, that P&P RPG's aren't the only game in town when it comes to RPG's. PC/console stuff are the kings of the hill. They (Wizards) had to do something that would attract that audience; that is where their future profits lie.

I do feel that maybe the "younger" generation of gamers have the attitude they do for good reason. My personal experience (when I was around age 14 or so) dealing with older, established gamers was full of contempt for "newbies". It made one perhaps feel, that they want to be a different from the old guard as possible. I could understand why. Luckily, I did not go that route myself. I was not jaded, and just figured these guys were just douche bags.

But in defence of new gamers: I will be participating in a campaign with 2 guys who are 15 and 11 years my junior, and they are not obsessed with power gaming or just "cool" things to do within a game; rather it is the RP aspect of things they are interested in the most.


" I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered!  My life is my own"- The Prisoner

  

User avatar

Verbose Collector

Posts: 1945
Joined: Mar 26, 2004
Last Visit: Jul 17, 2026
Location: UK

Post Posted: Sun Nov 02, 2008 11:11 pm 
 

I've recently brought 2 4E books, both for the Forgotten Realms setting, which I collect. The players guide is a lot of fluff - prestige classes/spells etc and generally a very dry read. The campaign guide however I have to say is very well done indeed. WOTC have advanced the campaign timeline almost 100 years for 4E and there have been world shattering (literally) events in the interim. Most die-hard FR fans probably don't like this overly (and I count myself among them), but WOTC have, I believe, been quite clever. All the old schoolers can fill in the century as they see fit, and new guys have a clean slate to begin a new rules campaign. Quite smart really. 8O

The Realms have undergone huge trauma in the past (Time of Troubles anyone?) and has survived, so I feel that this is perhaps the way forward, whilst still keeping as many fans 'on-side'.

(And the book reads well - perhaps my pre-conceptions of the world bias me against massive change slightly, but to a reader new to the setting there are literally hundreds of campaign starter/adventure hooks in every kind of area you can imagine).

All in all - thumbs up to WOTC for this (though I still think 4E rules are an abomination 8O  :D )


You can never have too much of something you didn't need in the first place.

  
Previous
Post new topic Reply to topic Page 7 of 7123, 4, 5, 67