Agent Cooper wrote:See, that's the thing. The sales figures for one gamestore in one neighborhood don't constitute any hard evidence of nationwide marketing trends for D&D. Neither does just arbitratily guessing that 50% of people stopped playing when x edition was released. Somebody would have to do some serious involved research to find out what's really going on. I'd be very interested to know if Hasbro has done this, and what they found out. I mean, they must have done SOME checking around before deciding to do a big product release like 4E. That's a big step to take blind, and nobody in the corporate world twitches a finger without doing market research first in this day and age.
Badmike wrote:I know that in my area the amounts of people gaming rose to levels only seen in the heydey of the early 80s.
FormCritic wrote:In Dragon 107, which is the issue that had the reader's poll in it, Kim Mohan mentions in his editor's column that recently for every player who has joined the game another has dropped out. (Incidentally, it is Dragon #112 where Kim Mohan responds to the poll and notes that the Ares section is gone but that...rather petulantly...Dragon would continue to devote eight pages per issue to sci fi and super heroes crap.)This is not a statistic, but it is an indication that sales had slowed down by early 1986...prior to 2nd Edition.It is interesting to read Gygax's comment about the decision to go to 2nd Edition, and then read his comments from Dragon 103 about 2nd Edition.
FormCritic wrote:I've been having a good time spouting off on this strand.Very therapeutic.
JohnGaunt wrote:Tangentially related to the Mark-Mike-Deimos-et.al. discussion, here's a link to a webcomic that has been using the announcement of 4E as a subject for the past week.UserFriendly is an online comic that depicts life at an ISP. The humor is computer-oriented, but the past week has had D&D as a subject. Sunday's strip is always unrelated to the rest of the week's strips, so pay no attention to it.. . . http://ars.userfriendly.org/cartoons/?id=20070824
Badmike wrote:Anyway, as I said, this is all anectdotal. EGG says half the people dropped out after 2E. I know that in my area the amounts of people gaming rose to levels only seen in the heydey of the early 80s. So that is the crux of why I find it hard to believe without cold hard facts, as personal experience has been the opposite of what was claimed.
sauromatian wrote:I read half-way through your post expecting you to say you began playing around 1988, not 1978. It's not that I don't believe you about 1e players who continued on to 2e, it's just that I'm racking my brains trying to remember the same & drawing nothing but blanks. What area are you talking about, DFW or elsewhere?
FormCritic wrote:Speaking to the popularity of 2nd Edition.....local experiences may vary.I made the switch to 2nd Edition and took my players with me...or vice versa.However, 2nd Edition was the kiddy version of AD&D. It was always the nerd at the ballgame, the stooge at the card table, the ugly girl at the party.Tacky artwork, blue ink Barbie Playhouse graphics, silly hats, one million illogical splatbooks and all...yuk!2nd Edition was like having an ugly sister. She's still a part of the family, but you don't expect her to be prom queen.I'm having fun inventing insulting metaphors but my point is this....No one I knew was in love with 2nd Edition and I cannot think of a single game campaign that used the Forgotten Realms. Also...while I'm having fun spouting off...2nd Edition was also the version that first incorporated the idea that gender neutral pronouns and imaginary romance were somehow going to interest girls in the game. (As if boys do not like romance! They do.)Not that 2E always used gender neutral pronouns, but I think much of the Barbie Magic Playhouse blue ink art was meant to appeal to girls.Now THAT was an example of poor market research. Girls who play D&D generally have one of two motives: 1) They like the same cool fantasy things that the boys like, or 2) They like boys.
However, 2nd Edition was the kiddy version of AD&D. It was always the nerd at the ballgame, the stooge at the card table, the ugly girl at the party. Tacky artwork, blue ink Barbie Playhouse graphics, silly hats, one million illogical splatbooks and all...yuk! 2nd Edition was like having an ugly sister. She's still a part of the family, but you don't expect her to be prom queen.
Cattledog wrote:If by "kiddy version" you meant dramatically better organized then yes, it was. I've never really understood the hate for 2nd because it was hardly any different than 1st. It always seemed to take all the good ideas from the expansion books and Dragon magazine and put them into a new edition. Thaco was an improvement, the monk was virtually unplayable, proficiencies seemed like a good idea, and thank Wotan for improved artwork. Without DAT and Sutherland it looked like some 8th grade art class was doing all the illustrations. The handbooks were excessive but they seem remarkably timid compared to the roided munchkin splat books of 3/3.5...and I'm one of those people that really liked 1st edition
Badmike wrote:honestly though almost anythng published during this time period sucks just as long and hard (GA series, for example)